示例#1
0
    static int AttachEffect(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 3);
        GameObject arg0 = LuaScriptMgr.GetUnityObject <GameObject>(L, 1);
        GameObject arg1 = LuaScriptMgr.GetUnityObject <GameObject>(L, 2);
        string     arg2 = LuaScriptMgr.GetLuaString(L, 3);
        bool       o    = UtilCommon.AttachEffect(arg0, arg1, arg2);

        LuaScriptMgr.Push(L, o);
        return(1);
    }