示例#1
0
        // 转换成手牌模型
        override public void convHandleModel()
        {
            startConvModel(0);

            if (m_render != null)
            {
                if (UtilApi.CheckComponent <SpriteRenderer>(m_render.gameObject()))
                {
                    Ctx.m_instance.m_logSys.log("GameObject Has SpriteRenderer");
                }
                m_render.dispose();
                m_render = null;
            }

            m_render = new SelfHandCardRender(this);
            (m_render as SelfHandCardRender).setIdAndPnt(this.sceneCardItem.svrCard.dwObjectID, m_sceneDZData.m_placeHolderGo.m_centerGO);
            updateCardDataChangeBySvr();    // 更新服务器属性

            endConvModel(0);
        }