private void RenderZArrow(float s) { Gl.glColor3f(0.0f, 0, 1.0f); Gl.glPushMatrix(); Gl.glTranslatef(0, 0, s); Util3D.DrawConeDisplayList(s / 20, s / 8, Util3D.RenderStyle.Solid); Gl.glPopMatrix(); }
private void RenderXArrow(float s) { Gl.glColor3f(1, 0, 0); Gl.glPushMatrix(); Gl.glTranslatef(s, 0, 0); Gl.glRotatef(90, 0, 1, 0); Util3D.DrawConeDisplayList(s / 20, s / 8, Util3D.RenderStyle.Solid); Gl.glPopMatrix(); }