示例#1
0
 /// <summary>
 /// 屏幕的淡出
 /// </summary>
 public void ScreenToBlack(Util.NoParmsCallBack successCallback = null)
 {
     if (isAnimanating)
     {
         Debug.Log("a1");
         return;
     }
     isAnimanating = true;
     if (t != null)
     {
         Debug.Log("a2");
         t.Pause();
         t = null;
     }
     Debug.Log("a3");
     rawImage.enabled = true;
     t = DOTween.To(() => rawImage.color, x => rawImage.color = x, Color.black, floatColorChangeSpeed);
     t.OnComplete(() =>
     {
         Debug.Log("a4");
         rawImage.color = Color.black;
         isBlack        = true;
         isAnimanating  = false;
         successCallback?.Invoke();
     });
 }
示例#2
0
 /// <summary>
 /// 屏幕的淡入
 /// </summary>
 public void ScreenToClear(Util.NoParmsCallBack successCallback = null)
 {
     if (isAnimanating)
     {
         Debug.Log("b1");
         return;
     }
     isAnimanating = true;
     if (t != null)
     {
         Debug.Log("b2");
         t.Pause();
         t = null;
     }
     Debug.Log("b3");
     t = DOTween.To(() => rawImage.color, x => rawImage.color = x, Color.clear, floatColorChangeSpeed);
     t.OnComplete(() =>
     {
         Debug.Log("b4");
         //设置为完全透明
         rawImage.color = Color.clear;
         //组件的开关设置为关闭的状态
         rawImage.enabled = false;
         isBlack          = false;
         isAnimanating    = false;
         successCallback?.Invoke();
     });
 }
示例#3
0
    public void RegisterSelectionCallback(int dialogId, int nextIndex, Util.NoParmsCallBack callback)
    {
        if (!dialogInfoDict.ContainsKey(dialogId))
        {
            Debug.LogError("Don't Exist id : " + dialogId);
            return;
        }

        if (nextIndex >= dialogInfoDict[dialogId].nextDialogList.Count || nextIndex < 0)
        {
            Debug.LogError("nextIndex is invalid");
            return;
        }

        if (!selectionCallbackDict.ContainsKey(dialogId))
        {
            selectionCallbackDict[dialogId] = new Dictionary <int, Util.NoParmsCallBack>();
        }

        selectionCallbackDict[dialogId][nextIndex] = callback;
    }
示例#4
0
 public void LoadLevel(int level, Util.NoParmsCallBack changeLevel = null)
 {
     Debug.Log("-=--==--==-=-=-=-=-=-");
     Debug.Log("LoadLevel.......");
     GameController.manager.disableInput = true;
     screenFader.ScreenToBlack(() =>
     {
         if (level != SceneManager.GetActiveScene().buildIndex)
         {
             // set GameController Pos
             Debug.Log(level);
             if (changeLevel != null)
             {
                 changeLevel();
             }
             SceneManager.LoadScene(level);
         }
         screenFader.ScreenToClear(() =>
         {
             GameController.manager.disableInput = false;
         });
     });
 }