示例#1
0
        public override void Start(int delay, int left, int top, int width, int height, double scale, ProjectInfo project)
        {
            base.Start(delay, left, top, width, height, scale, project);

            _infoHeader                = new Util.Native.BitmapInfoHeader();
            _infoHeader.biSize         = (uint)Marshal.SizeOf(_infoHeader);
            _infoHeader.biBitCount     = 24; //Without alpha channel.
            _infoHeader.biClrUsed      = 0;
            _infoHeader.biClrImportant = 0;
            _infoHeader.biCompression  = 0;
            _infoHeader.biHeight       = -StartHeight; //Negative, so the Y-axis will be positioned correctly.
            _infoHeader.biWidth        = StartWidth;
            _infoHeader.biPlanes       = 1;

            //This was working with 32 bits: 3L * Width * Height;
            _byteLength = (StartWidth * _infoHeader.biBitCount + 31) / 32 * 4 * StartHeight;

            //Due to a strange behavior with the GetDiBits method while the cursor is IBeam, it's best to use 24 bits, to ignore the alpha values.
            //This capture mode ignores the alpha value.
            project.BitDepth = 24;

            _fileStream     = new FileStream(project.CachePath, FileMode.Create, FileAccess.Write, FileShare.None);
            _bufferedStream = new BufferedStream(_fileStream, UserSettings.All.MemoryCacheSize * 1048576); //Each 1 MB has 1_048_576 bytes.
            _compressStream = new DeflateStream(_bufferedStream, UserSettings.All.CaptureCompression, true);
        }
示例#2
0
        public void Other()
        {
            var hDC    = Util.Native.GetWindowDC(IntPtr.Zero);
            var hMemDC = Util.Native.CreateCompatibleDC(hDC);

            var bi = new Util.Native.BitmapInfoHeader();

            bi.biSize         = (uint)Marshal.SizeOf(bi);
            bi.biBitCount     = 24; //Creating RGB bitmap. The following three members don't matter
            bi.biClrUsed      = 0;
            bi.biClrImportant = 0;
            bi.biCompression  = 0;
            bi.biHeight       = Height;
            bi.biWidth        = Width;
            bi.biPlanes       = 1;

            var cb = (int)(bi.biHeight * bi.biWidth * bi.biBitCount / 8); //8 is bits per byte.

            bi.biSizeImage = (uint)(((((bi.biWidth * bi.biBitCount) + 31) & ~31) / 8) * bi.biHeight);
            //bi.biXPelsPerMeter = XPelsPerMeter;
            //bi.biYPelsPerMeter = YPelsPerMeter;
            bi.biXPelsPerMeter = 96;
            bi.biYPelsPerMeter = 96;

            var pBits = IntPtr.Zero;
            //Allocate memory for bitmap bits
            var pBI = Util.Native.LocalAlloc((uint)Util.Native.LocalMemoryFlags.LPTR, new UIntPtr(bi.biSize));

            // Not sure if this needed - simply trying to keep marshaller happy
            Marshal.StructureToPtr(bi, pBI, false);
            //This will return IntPtr to actual DIB bits in pBits
            var hBmp = Util.Native.CreateDIBSection(hDC, ref pBI, 0, out pBits, IntPtr.Zero, 0);
            //Marshall back - now we have BitmapInfoHeader correctly filled in Marshal.PtrToStructure(pBI, bi);

            var biNew = (Util.Native.BitmapInfoHeader)Marshal.PtrToStructure(pBI, typeof(Util.Native.BitmapInfoHeader));
            //Usual stuff
            var hOldBitmap = Util.Native.SelectObject(hMemDC, hBmp);
            //Grab bitmap
            var nRet = Util.Native.BitBlt(hMemDC, 0, 0, bi.biWidth, bi.biHeight, hDC, Left, Top, Util.Native.CopyPixelOperation.SourceCopy | Util.Native.CopyPixelOperation.CaptureBlt);

            // Allocate memory for a copy of bitmap bits
            var RealBits = new byte[cb];

            // And grab bits from DIBSestion data
            Marshal.Copy(pBits, RealBits, 0, cb);

            //This simply creates valid bitmap file header, so it can be saved to disk
            var bfh = new Util.Native.BitmapFileHeader();

            bfh.bfSize    = (uint)cb + 0x36; // Size of header + size of Native.BitmapInfoHeader size of bitmap bits
            bfh.bfType    = 0x4d42;          //BM
            bfh.bfOffBits = 0x36;            //
            var HdrSize = 14;
            var header  = new byte[HdrSize];

            BitConverter.GetBytes(bfh.bfType).CopyTo(header, 0);
            BitConverter.GetBytes(bfh.bfSize).CopyTo(header, 2);
            BitConverter.GetBytes(bfh.bfOffBits).CopyTo(header, 10);
            //Allocate enough memory for complete bitmap file
            var data = new byte[cb + bfh.bfOffBits];

            //BITMAPFILEHEADER
            header.CopyTo(data, 0);

            //BitmapInfoHeader
            header = new byte[Marshal.SizeOf(bi)];
            var pHeader = Util.Native.LocalAlloc((uint)Util.Native.LocalMemoryFlags.LPTR, new UIntPtr((uint)Marshal.SizeOf(bi)));

            Marshal.StructureToPtr(biNew, pHeader, false);
            Marshal.Copy(pHeader, header, 0, Marshal.SizeOf(bi));
            Util.Native.LocalFree(pHeader);
            header.CopyTo(data, HdrSize);
            //Bitmap bits
            RealBits.CopyTo(data, (int)bfh.bfOffBits);

            //Native.SelectObject(_compatibleDeviceContext, _oldBitmap);
            //Native.DeleteObject(_compatibleBitmap);
            //Native.DeleteDC(_compatibleDeviceContext);
            //Native.ReleaseDC(_desktopWindow, _windowDeviceContext);

            Util.Native.SelectObject(hMemDC, hOldBitmap);
            Util.Native.DeleteObject(hBmp);
            Util.Native.DeleteDC(hMemDC);
            Util.Native.ReleaseDC(IntPtr.Zero, hDC);
        }