public void AnswerClick(int i) // 1, 2, or 3 { UserSessionLoggerBehavior uslb = GameObject.Find("UserSessionLogger").GetComponent <UserSessionLoggerBehavior>(); uslb.LogToDatabase("Player selects mayor option --> " + GameObject.Find("AnswerText" + i).GetComponent <Text>().text, UserSessionLoggerBehavior.UserAction.LeftClickButton); ct = ct.NextTrees[i - 1]; if (ct == null || ct.SpeakerText == null) { SceneManager.LoadScene("city_hall_3"); return; } Debug.Log("SpeakerText = " + ct.SpeakerText); while (ct.SpeakerText[0] == '/') { Debug.Log("SpeakerText = " + ct.SpeakerText); //SE -- SEND EVENT string s = ct.SpeakerText.Substring(4); GameObject.Find("CampaignManager").GetComponent <CampaignManager>().CheckEvent(new SpeakEvent(SpeakerType.Mayor, 1, s)); ct = ct.NextTrees[0]; if (ct == null || ct.SpeakerText == null) { SceneManager.LoadScene("city_hall_3"); return; } } UpdateDialogue(); }
public void Quit() { UserSessionLoggerBehavior uslb = GameObject.Find("UserSessionLogger").GetComponent <UserSessionLoggerBehavior>(); uslb.LogToDatabase("Player quit game", UserSessionLoggerBehavior.UserAction.SceneChange); #if UNITY_EDITOR UnityEditor.EditorApplication.isPlaying = false; #else Application.Quit(); #endif }
public void Load(string level) { string name = SceneManager.GetActiveScene().name; UserSessionLoggerBehavior uslb = GameObject.Find("UserSessionLogger").GetComponent <UserSessionLoggerBehavior>(); string newLevel = level; if (level == "city_hall_3") { newLevel = "City Hall"; } uslb.LogToDatabase("Player enters " + ToTitleCase(newLevel), UserSessionLoggerBehavior.UserAction.SceneChange); SceneManager.LoadScene(level); }
public void AnswerClick(int i) // 1, 2, or 3 { UserSessionLoggerBehavior uslb = GameObject.Find("UserSessionLogger").GetComponent <UserSessionLoggerBehavior>(); uslb.LogToDatabase("Player selects shop option --> " + GameObject.Find("AnswerText" + i).GetComponent <Text>().text, UserSessionLoggerBehavior.UserAction.LeftClickButton); ct = ct.NextTrees[i - 1]; if (ct == null || ct.SpeakerText == null) { SceneManager.LoadScene("city_hall_3"); return; } while (ct.SpeakerText[0] == '/') { if (ct.SpeakerText[1] == 'O' && ct.SpeakerText[2] == 'G') { //OG -- OPEN GUI if (ct.SpeakerText.Substring(4) == "ShopGUI") { Transact(); return; } } else { //SE -- SEND EVENT Debug.Log("SpeakerText = " + ct.SpeakerText); //SE -- SEND EVENT string s = ct.SpeakerText.Substring(4); GameObject.Find("CampaignManager").GetComponent <CampaignManager>().CheckEvent(new SpeakEvent(SpeakerType.ShopKeeper, 1, s)); try { ct = ct.NextTrees[0]; } catch (System.IndexOutOfRangeException x) { //... } if (ct == null || ct.SpeakerText == null) { SceneManager.LoadScene("city_hall_3"); return; } } } UpdateDialogue(); }
public void CancelTransaction() { UserSessionLoggerBehavior uslb = GameObject.Find("UserSessionLogger").GetComponent <UserSessionLoggerBehavior>(); uslb.LogToDatabase("Player cancels transaction", UserSessionLoggerBehavior.UserAction.LeftClickButton); buyOrSell = false; //back1.SetActive(true); //back2.SetActive(false); shop_dialogue.SetActive(true); shop_gui.SetActive(false); cost = 0; refund = 0; ct = GameObject.Find("CampaignManager").GetComponent <CampaignManager>().GetConversation(SpeakerType.ShopKeeper, 1); UpdateDialogue(); }
public void AcceptTransaction() { int money = ((Item)backpack[4]).quantity; Debug.Log("Money = " + money); if (cost <= money + refund) { UserSessionLoggerBehavior uslb = GameObject.Find("UserSessionLogger").GetComponent <UserSessionLoggerBehavior>(); for (int i = 0; i < len; i++) { b.Use(i, sellQuantities[i]); storeStock[i] += sellQuantities[i]; if (sellQuantities[i] > 0) { //uslb.LogToDatabase("Player sells " + b.LookupItemName(i) + "*" + sellQuantities[i], ); } } for (int i = 0; i < len; i++) { b.Pickup(i, buyQuantities[i]); storeStock[i] -= buyQuantities[i]; if (buyQuantities[i] > 0) { //uslb.LogToDatabase("Player buys " + b.LookupItemName(i) + "*" + buyQuantities[i]); } } money += refund; money -= cost; GameObject.Find("MoneyAmount").GetComponent <Text>().text = money.ToString(); ((Item)backpack[4]).quantity = money; ClearTransaction(); } else { //CAN'T DO TRANSACTION } }