private void onUserSelectedPower(UserSelectedPower e) { if (e.playerType == playerType && e.powerType == PowerType.Shield) { shieldPower.SetActive(true); } }
private void onUserSelectedPower(UserSelectedPower e) { userSelectedPowers[e.powerType] = e.isUserSelectedPower; if (e.powerType == PowerType.Shield && turn == PlayerType.P1) { isPlayer1UsingShieldPower = e.isUserSelectedPower; } else if (e.powerType == PowerType.Shield && turn == PlayerType.P2) { isPlayer2UsingShieldPower = e.isUserSelectedPower; } }