示例#1
0
        public async Task <JsonResult> Data()
        {
            var user = await _udb.Users.Include(u => u.quest).SingleOrDefaultAsync(u => u.UserName == User.Identity.Name);

            if (user.quest == null)
            {
                user.quest = new UserQuest();
                await _udb.SaveChangesAsync();
            }
            var desc = new GameChoiceDescriptor(user.quest);

            return(Json(new {
                nickname = user.NickName,
                progress = user.quest.Progress,
                profession = UserQuest.ProfessionName(user.quest.Profession),
                stats = user.quest.Progress == UserQuest.GameProgress.Act1AfterChoose ? await GetProfessionStatsAsync() : null,
                isdead = user.quest.IsDead,
                deathcount = user.quest.DeathCount,
                act2choice = desc.GetAct2Choice(),
                act3choice = desc.GetAct3Choice(),
                act4choice = desc.GetAct4Choice(),
                act5choice = desc.GetAct5Choice(),
                act5bchoice = desc.GetAct5bChoice(),
                act6choice = desc.GetAct6Choice() == "true",
                question = desc.GetCurrentQuestion(),
            }));
        }
示例#2
0
            public string GetProgressString(IEnumerable <UserItemCount> userItems)
            {
                if (Hidden && !Satisfy(userItems))
                {
                    return("");
                }
                if (userItems.All(uic => !Related(uic)))
                {
                    return("");
                }
                StringBuilder sb = new StringBuilder();

                sb.AppendFormat("称号【{0}】:", UserQuest.ProfessionName(Title));
                foreach (var cond in NameCountMap)
                {
                    var item = userItems.FirstOrDefault(uic => uic.ItemName == cond.Key);
                    if (item != null)
                    {
                        int progress  = item.ItemCount;
                        int threshold = cond.Value;
                        if (progress > threshold)
                        {
                            progress = threshold;
                        }
                        sb.AppendFormat($"{cond.Key} {progress}/{threshold};");
                    }
                    else
                    {
                        sb.AppendFormat($"??? 0/{cond.Value};");
                    }
                }
                return(sb.ToString());
            }
示例#3
0
            public string GetProgressString(IEnumerable <UserItemCount> userItems)
            {
                var progress = userItems.Where(uic => this.Name.Contains(uic.ItemName)).Sum(uic => uic.ItemCount);

                if (progress == 0)
                {
                    return("");
                }
                if (progress > Count)
                {
                    progress = Count;
                }
                return($"称号【{UserQuest.ProfessionName(Title)}】: {progress}/{Count}");
            }
示例#4
0
            public string GetProgressString(IEnumerable <UserItemCount> userItems)
            {
                var progress = userItems.Where(i => i.ItemPool.ContainsKey(PoolName)).Sum(i => i.ItemPool[PoolName]);

                if (progress == 0)
                {
                    return("");
                }
                if (progress > Count)
                {
                    progress = Count;
                }
                var tmp = (Count > 1) ? "抽取卡池次数" : "";

                return($"称号【{UserQuest.ProfessionName(Title)}】:{tmp} {progress}/{Count}");
            }
示例#5
0
            public string GetProgressString(IEnumerable <UserItemCount> userItems)
            {
                var item = userItems.FirstOrDefault(uic => uic.ItemName == Name);

                if (item == null)
                {
                    return("");
                }
                int progress = item.ItemCount;

                if (progress > Count)
                {
                    progress = Count;
                }
                return($"称号【{UserQuest.ProfessionName(Title)}】: {progress}/{Count}");
            }
        private string BuildNickName(UserQuest.UserProfession title, string nickname, string username)
        {
            if (string.IsNullOrEmpty(username))
            {
                return(string.Empty);
            }
            StringBuilder sb = new StringBuilder();

            if (title != UserQuest.UserProfession.None)
            {
                sb.AppendFormat("[{0}] ", UserQuest.ProfessionName(title));
            }
            if (string.IsNullOrEmpty(nickname))
            {
                nickname = username;
            }
            sb.Append(nickname);
            return(sb.ToString());
        }
示例#7
0
        public async Task <List <string> > HandleForItemsAsync(IEnumerable <GachaItem> items)
        {
            var user = await db_.Users.Include("quest").SingleOrDefaultAsync(u => u.UserName == context_.User.Identity.Name);

            if (user.quest == null)
            {
                user.quest = new UserQuest {
                    UserId = user.Id
                };
            }
            var quest            = user.quest;
            var itemCounts       = items.GroupBy(i => i.Id).ToDictionary(g => g.Key, g => new { Item = g.FirstOrDefault(), Count = g.Count() });
            var itemIds          = itemCounts.Keys;
            var allUserRareItems = await GetUserMissionItemsAsync(user);

            var bonus = new GachaBonus();

            bonus.AddExp(items.Count());
            var result = new List <string>();

            foreach (var item in itemCounts.Values)
            {
                var userItem = allUserRareItems.FirstOrDefault(i => i.ItemName == item.Item.Name);
                var conds    = userItem == null?Enumerable.Empty <IGachaTitleCondition>() : titleConditions.Where(c => c.Related(userItem)).ToList();

                if (conds.Count() > 0)
                {
                    int minBonusTimes = -1;
                    foreach (var cond in conds)
                    {
                        if (cond.Satisfy(allUserRareItems))
                        {
                            if (!quest.HasTitle(cond.Title))
                            {
                                quest.AddTitle(cond.Title);
                                result.Add(string.Format("获得称号【{0}】", UserQuest.ProfessionName(cond.Title)));
                            }

                            int bonusTimes = item.Count;
                            int threshold  = cond.GetThresholdForItem(item.Item.Name);
                            if (userItem.ItemCount - item.Count < threshold)
                            {
                                bonusTimes = userItem.ItemCount - threshold;
                            }
                            if (minBonusTimes < 0 || bonusTimes < minBonusTimes)
                            {
                                minBonusTimes = bonusTimes;
                            }
                        }
                    }
                    if (item.Item.Rarity > 1 && item.Item.Rarity < 5 && conds.All(c => c.Satisfy(allUserRareItems)))
                    {
                        bonus.IncreaseMultiple((item.Item.Rarity - 1) * 4, minBonusTimes); // r2: 4, r3: 8, r4: 12
                    }
                }
                else if (item.Item.Rarity > 1 && item.Item.Rarity < 5)
                {
                    bonus.IncreaseMultiple((item.Item.Rarity - 1) * 4, item.Count); // r2: 4, r3: 8, r4: 12
                }
                if (item.Item.Rarity >= 5)
                {
                    for (int i = 0; i < item.Count; ++i)
                    {
                        bonus.AddPointRandom(30, 50);
                    }
                }
            }
            bonus.ApplyBonus(user, expUtil_);
            await db_.SaveChangesAsync();

            result.Add(bonus.GetResult());
            return(result);
        }