示例#1
0
 public Int64 UpdateUserPuzzleNode(UserPuzzleNode userPuzzleNode)
 {
     _admin = new PuzzleEventAdminService.PuzzleEventAdminServiceClient();
     try
     {
         long rs = _admin.UpdateUserPuzzleNode(userPuzzleNode);
         _admin.Close();
         return(rs);
     }
     catch (Exception ex)
     {
         _admin.CloseCatch(ex, "UpdateUserPuzzleNode 更新宝箱礼包信息失败");
         return(0);
     }
 }
示例#2
0
        public UserPuzzleNode GetUserPuzzleNode(UserPuzzleNode searchUserPuzzleNode)
        {
            _admin = new PuzzleEventAdminService.PuzzleEventAdminServiceClient();
            UserPuzzleNode lists = new UserPuzzleNode();

            try
            {
                lists = _admin.GetUserPuzzleNode(searchUserPuzzleNode);
                _admin.Close();
                return(lists);
            }
            catch (Exception ex)
            {
                _admin.CloseCatch(ex, "GetUserPuzzleNode 获取拼图列表失败");
                return(lists);
            }
        }
示例#3
0
        public List <UserPuzzleNode> GetUserPuzzleNodeList(ref DataPage dp, UserPuzzleNode searchUserPuzzleNode)
        {
            _admin = new PuzzleEventAdminService.PuzzleEventAdminServiceClient();
            List <UserPuzzleNode> lists = new List <UserPuzzleNode>();

            try
            {
                lists = _admin.GetUserPuzzleNodeList(ref dp, searchUserPuzzleNode);
                _admin.Close();
                return(lists);
            }
            catch (Exception ex)
            {
                _admin.CloseCatch(ex, "GetUserPuzzleNodeList 获取拼图列表失败");
                return(lists);
            }
        }
示例#4
0
 public Int64 UpdateUserPuzzleNode(UserPuzzleNode userPuzzleNode)
 {
     return(_dal.UpdateUserPuzzleNode(userPuzzleNode));
 }
示例#5
0
 public UserPuzzleNode GetUserPuzzleNode(UserPuzzleNode searchUserPuzzleNode)
 {
     return(_dal.GetUserPuzzleNode(searchUserPuzzleNode));
 }
示例#6
0
 public List <UserPuzzleNode> GetUserPuzzleNodeList(ref DataPage dp, UserPuzzleNode searchUserPuzzleNode)
 {
     return(_dal.GetUserPuzzleNodeList(ref dp, searchUserPuzzleNode));
 }