public async Task ConfirmMarriageSlot() { var userPf = UserProfiles.GetAccount(Context.User); // You var marriageCount = UserProfiles.GetMarriageCount(Context.User); var currency = UserProfiles.GetCurrency(Context.User); if (userPf.IsBuyingSlot) { if (marriageCount == 5) { if (currency >= 1000) { UserProfiles.BuyMarriageSlot(Context.User, 1000); await ReplyAsync($"You purchased one slot!"); } else { await ReplyAsync($"You do not have enough Nico Nii's to buy a slot."); } } if (marriageCount == 6) { if (currency >= 1500) { UserProfiles.BuyMarriageSlot(Context.User, 1500); await ReplyAsync($"You purchased one slot!"); } else { await ReplyAsync($"You do not have enough Nico Nii's to buy a slot."); } } if (marriageCount == 7) { if (currency >= 2000) { UserProfiles.BuyMarriageSlot(Context.User, 2000); await ReplyAsync($"You purchased one slot!"); } else { await ReplyAsync($"You do not have enough Nico Nii's to buy a slot."); } } if (marriageCount == 8) { if (currency >= 2500) { UserProfiles.BuyMarriageSlot(Context.User, 2500); await ReplyAsync($"You purchased one slot!"); } else { await ReplyAsync($"You do not have enough Nico Nii's to buy a slot."); } } if (marriageCount == 9) { if (currency >= 3000) { UserProfiles.BuyMarriageSlot(Context.User, 3000); await ReplyAsync($"You purchased one slot!"); } else { await ReplyAsync($"You do not have enough Nico Nii's to buy a slot."); } } if (marriageCount == 10) { if (currency >= 3500) { UserProfiles.BuyMarriageSlot(Context.User, 3500); await ReplyAsync($"You purchased one slot!"); } else { await ReplyAsync($"You do not have enough Nico Nii's to buy a slot."); } } UserProfiles.SaveProfiles(); } }