public async void OnTimer(object sender, ElapsedEventArgs args)  // refactored as of 22/5/2021
        {
            string output = "";

            _currentApps = _userProcess.GetRunningApps().ToArray();
            _userApps.SetApps(_currentApps);
            List <SelectedApp> apps = await _userProcess.GetSelectedApps();

            foreach (var _app in apps)
            {
                output += $"{_app.AppName} ";
            }

            eventLog1.WriteEntry(output);
            if (_userApps.CheckSync()) // kind of shit code because it relies on the SyncApps function being called in order for it to not constantly sync, but it works for now
            {                          // because the sync bool not being disabled on the CheckSync function
                List <IApp> syncedApps = _userApps.GetSyncQueuedApps();
                foreach (IApp app in syncedApps)
                {
                }
                await _userApps.SyncApps();

                eventLog1.WriteEntry(output);
            }
            else
            {
            }
        }