public void SingleCreateUser_Pass(int sysID, string fName, string lName, string email, string password, string salt, string accntType, bool accountStatus, string errMsg) { // Arrange User invokingUser = new User(sysID, fName, lName, email, password, salt, "System Admin", accountStatus, errMsg); User operatedUser = new User(114, fName, lName, email, password, null, accntType, true, null); var expected = operatedUser; User actual = null; Stopwatch stopwatch = new Stopwatch(); // Act try { stopwatch.Start(); // System admin creates an admin actual = _userManagementManager.SingleCreateUsers(invokingUser, operatedUser); stopwatch.Stop(); } catch (ArgumentException) { } catch (Exception) { } Console.WriteLine("Elapsed = {0} ms", stopwatch.ElapsedMilliseconds); // Assert Assert.AreEqual(expected, actual); // Delete user to clean database ResetDB(); }
public void SingleUpdateUser_Pass(int sysID, string fName, string lName, string email, string password, string salt, string accntType, bool accountStatus, string errMsg) { // Arrange // Initializing User objects to test // User to update in DB User user = new User(sysID, fName, lName, email, password, salt, accntType, accountStatus, errMsg); // User performing operation User thisUser = new User(109, null, null, null, "meMEeiaj093QNGEJOW~~~", null, "System Admin", true, null); var um = new UserManagementManager(); bool result; // Act um.SingleCreateUsers(thisUser, user); try { string nameChange = "Bob"; user.FirstName = nameChange; //attempts to change the user's name to Bob result = um.SingleUpdateUser(thisUser, user, "FirstName"); //then pushes the update //TODO: wait... shouldnt we test to see IF our DB is changing values? } catch (ArgumentException) { result = false; } catch (Exception) { result = false; } // Assert Assert.IsTrue(result); }
public IActionResult SingleCreateUser(User operatedUser, string accountType) { User invokingUser = new User(6, null, null, null, null, null, accountType, true, null); try { return(Ok(_userManagementManager.SingleCreateUsers(invokingUser, operatedUser))); } catch { return(StatusCode(StatusCodes.Status500InternalServerError)); } }
public IActionResult RegisterNewUser(RegistrationInput userInput) { try { User user = new User(userInput); // HACK: this is fixed in another branch, so for now this will HOPEFULLY // keep away any possible collisions. when that happend comment out the next 2 lines. //Random rnd = new Random(); //user.SystemID = rnd.Next(Int32.MinValue, Int32.MaxValue); //HACK: due to time constraints, I realised that gamer tags need to be unique. GamerInfo verifyGamer = _gamerDataAccess.GetGamerInfo(new GamerInfo(null, userInput.GamerTag, 0, 0)); if (verifyGamer == null) { _userManagementManager.SingleCreateUsers(doAsUser.systemAdmin(), user); _userManagementManager.updateGamerTag(user, userInput.GamerTag); } else { user.ErrorMessage = "Gamer tag is already in use"; } ContentResult serverReply = Content(user.ErrorMessage); switch (user.ErrorMessage) { case "Invalid permissions": serverReply.StatusCode = StatusCodes.Status401Unauthorized; break; case "Password is not secured": case "ID already exists": case "Email already registered": case "Email malformed": case "Invalid names": case "Gamer tag is already in use": serverReply.StatusCode = StatusCodes.Status400BadRequest; break; case "Email failed to register": serverReply.StatusCode = StatusCodes.Status500InternalServerError; break; default: serverReply.StatusCode = StatusCodes.Status200OK; break; } return(serverReply); } catch (ArgumentException) { return(StatusCode(StatusCodes.Status400BadRequest)); } }