public void TeammateRemoved(NodeRemoveEvent e, UserInSquadNode teammate, [JoinBySquad] SelfSquadLeaderNode selfSquadLeader, [JoinBySquad] ICollection <UserInSquadNode> allTeammates, [JoinAll] SingleNode <SelfUserLeaderIconComponent> selfLeaderIcon) { if (allTeammates.Count == 1) { selfLeaderIcon.component.icon.SetActive(false); } }
private void UpdateEnergyCell(UserInSquadNode user, [JoinByUser] UserEnergyCellNode userCell, [JoinByUser] EnergyItemNode energy, [JoinByLeague] LeagueNode league) { UserGiftEnergyEvent eventInstance = new UserGiftEnergyEvent(); base.ScheduleEvent(eventInstance, user); userCell.userEnergyCellUi.Setup(user.userUid.Uid, energy.userItemCounter.Count + eventInstance.totalGift, league.leagueEnergyConfig.Cost); userCell.userEnergyCellUi.SetGiftValue(eventInstance.totalGift, eventInstance.uids); }
public void InitUser(NodeAddedEvent e, UserEnergyCellNode userEnergyCell, [JoinByUser] UserInSquadNode user, [JoinByLeague] LeagueNode league, UserEnergyCellNode userEnergyCell1, [JoinByUser] Optional <EnergyItemNode> energy) { UserGiftEnergyEvent eventInstance = new UserGiftEnergyEvent(); base.ScheduleEvent(eventInstance, user); userEnergyCell.userEnergyCellUi.Setup(user.userUid.Uid, !energy.IsPresent() ? 0L : (energy.Get().userItemCounter.Count + eventInstance.totalGift), league.leagueEnergyConfig.Cost); userEnergyCell.userEnergyCellUi.SetGiftValue(eventInstance.totalGift, eventInstance.uids); }
public void GetSquadCurrentEnergy(SquadCurrentEnergy e, UserInSquadNode userInSquad, [JoinBySquad, Combine] UserInSquadNode user, [JoinByUser] EnergyItemNode userEnergy, [JoinByUser] UserInSquadNode user1, [JoinByLeague] LeagueNode league) { UserGiftEnergyEvent eventInstance = new UserGiftEnergyEvent(); base.ScheduleEvent(eventInstance, user); long num = (long)Mathf.Min((float)league.leagueEnergyConfig.Cost, (float)(userEnergy.userItemCounter.Count + eventInstance.totalGift)); e.CurrentEnergy += num; }
public void RequestToSquad(RequestToSquadInternalEvent e, UserInSquadNode friend, [JoinAll] SelfUserNode selfUser, [JoinAll] SingleNode <Dialogs60Component> dialogs) { RequestToSquadEvent eventInstance = new RequestToSquadEvent { ToUserId = friend.userGroup.Key, SquadId = friend.squadGroup.Key }; base.NewEvent(eventInstance).Attach(selfUser).Schedule(); }
public long GetPayed(UserInSquadNode userInSquad) { long num = 0L; foreach (long num2 in userInSquad.battleEntrancePayer.EnergyPayments.Keys) { if (num2 != userInSquad.Entity.Id) { num += userInSquad.battleEntrancePayer.EnergyPayments[num2]; } } return(num); }
public void GetUserGiftEnergy(UserGiftEnergyEvent e, UserInSquadNode user, [JoinBySquad] ICollection <UserInSquadNode> users) { foreach (UserInSquadNode node in users) { if (!ReferenceEquals(node, user)) { Dictionary <long, long> energyPayments = node.battleEntrancePayer.EnergyPayments; foreach (long num in energyPayments.Keys) { if (num == user.Entity.Id) { e.uids.Add(node.userUid.Uid); e.totalGift += energyPayments[num]; } } } } }
public void GetEnergyPriceEvent(EnergyPriceEvent e, UserInSquadNode userInSquad, [JoinByUser] EnergyItemNode energy, [JoinByMarketItem] SingleNode <XPriceItemComponent> priceNode) { long num = (long)Math.Ceiling((double)((priceNode.component.Price * e.count) / ((double)priceNode.component.Pieces))); e.price = num; }
public void EnergyAdded(NodeAddedEvent e, EnergyItemNode energy, [JoinByUser] UserInSquadNode user, [JoinByUser] UserEnergyCellNode userCell, [JoinByUser] UserInSquadNode userInSquad, [JoinByLeague] LeagueNode league) { this.UpdateEnergyCell(user, userCell, energy, league); this.UpdateSquadTeleportInfo(user); }
public void CreateUser(NodeAddedEvent e, SingleNode <UsersEnergyCellsListUIComponent> list, [Combine] UserInSquadNode userInSquad, [JoinBySquad] SelfUserInSquadNode selfUser) { UserEnergyCellUIComponent component = list.component.AddUserCell(); userInSquad.userGroup.Attach(component.GetComponent <EntityBehaviour>().Entity); this.UpdateSquadTeleportInfo(userInSquad); }
public void UpdateEnergyCells(SquadEnergyChangedEvent e, SquadNode squad, [JoinBySquad] SelfUserInSquadNode selfUserInSquad, [JoinBySquad, Combine] UserInSquadNode user, [JoinByUser] UserEnergyCellNode userCell, [JoinByUser] EnergyItemNode energy, [JoinByUser] UserInSquadNode userInSquad, [JoinByLeague] LeagueNode league) { this.UpdateEnergyCell(user, userCell, energy, league); }
public void TeammateRemoved(NodeRemoveEvent e, UserInSquadNode teammate, [JoinBySquad] SquadNode squad, [JoinBySquad] ICollection <UserInSquadNode> allTeammates, [JoinAll] SquadInfoUINode squadInfo, [JoinAll] SingleNode <InviteFriendsPopupComponent> inviteFriendsPopup) { bool showAddButton = new HashSet <UserInSquadNode>(allTeammates).Count <= (squad.squadConfig.MaxSquadSize - 1); this.SwitchAddButton(showAddButton, squadInfo, inviteFriendsPopup.component); }
public void ShareEnergy(ButtonClickEvent e, SingleNode <ShareEnergyButtonComponent> button, [JoinByUser] UserInSquadNode userInSquad, [JoinByUser] UserEnergyCellNode userCell, [JoinAll] SelfUserInSquadNode selfUserInSquad, [JoinAll] SingleNode <Dialogs60Component> dialogs) { userCell.userEnergyCellUi.HideShareButton(); if (!userCell.userEnergyCellUi.Buy) { ShareEnergyEvent eventInstance = new ShareEnergyEvent { ReceiverId = userInSquad.Entity.Id }; base.ScheduleEvent(eventInstance, selfUserInSquad); } else { EnergyPriceEvent eventInstance = new EnergyPriceEvent { count = userCell.userEnergyCellUi.ShareEnergyValue }; base.ScheduleEvent(eventInstance, userInSquad); dialogs.component.Get <BuyEnergyDialogComponent>().Show(eventInstance.count, eventInstance.price); } }
public void UserInSquadRemoved(NodeRemoveEvent e, UserInSquadNode teammate, [JoinByUser] UserLabelStateNode userLabelState) { userLabelState.userLabelState.UserInSquad = false; }
public void TeammateAdded(NodeAddedEvent e, [Combine] UserInSquadNode teammate, [Combine] MatchMakingModeNode gameModeItemNode) { this.DelayUpdate(gameModeItemNode); }
public void GetSquadTeleportPrice(SquadTeleportPriceEvent e, UserInSquadNode userInSquad, [JoinBySquad, Combine] UserInSquadNode user, [JoinByLeague] LeagueNode league) { e.TeleportPrice += league.leagueEnergyConfig.Cost; }
public void UserLeaveSquad(NodeRemoveEvent e, UserInSquadNode squadUser, [JoinByUser] InviteToSquadUserLabelNode label) { label.waitingForInviteToSquadAnswerUi.AlreadyInSquad = false; }
public void UserInSquad(NodeAddedEvent e, InviteToSquadUserLabelNode label, [JoinByUser, Context] UserInSquadNode squadUser) { label.waitingForInviteToSquadAnswerUi.AlreadyInSquad = true; }
public void AddTeammateIcon(NodeAddedEvent e, SquadInfoUINode squadInfo, [Combine] UserInSquadNode teammate, [JoinBySquad, Context] SquadNode squad) { LeagueConfigComponent leagueConfig = base.Select <LeagueNode>(teammate.Entity, typeof(LeagueGroupComponent)).First <LeagueNode>().leagueConfig; squadInfo.squadInfoUI.AddTeammate(teammate.Entity.Id, teammate.userAvatar.Id, leagueConfig.LeagueIndex); }
public void RemoveUser(NodeRemoveEvent e, UserInSquadNode userInSquad, [JoinByUser] SingleNode <UserEnergyCellUIComponent> userCell, [JoinAll] SingleNode <UsersEnergyCellsListUIComponent> list) { list.component.RemoveUserCell(userCell.component); this.UpdateSquadTeleportInfo(userInSquad); }
public void UserInSquadAdded(NodeAddedEvent e, UserInSquadNode user, [JoinByUser, Context] UserLabelStateNode userLabelState) { userLabelState.userLabelState.UserInSquad = true; }
public void UserInSquadAdded(NodeAddedEvent e, [Combine] UserInSquadNode user, [JoinBySquad] SquadNode squad) { object[] objArray1 = new object[] { "SquadSystem.UserInSquadAdded ", user.Entity, " ", squad.Entity }; Debug.Log(string.Concat(objArray1)); }
public void SetEnergy(UpdateClientEnergyEvent e, EnergyItemNode energy, [JoinByUser] UserInSquadNode user, [JoinAll] SelfUserInSquadNode selfUser) { base.ScheduleEvent <UpdateSelfUserEnergyEvent>(selfUser); }
public void TeammateRemoved(NodeRemoveEvent e, UserInSquadNode teammate, [JoinAll, Combine] MatchMakingModeNode gameModeItemNode) { this.DelayUpdate(gameModeItemNode); }
public void RemoveTeammateIcon(NodeRemoveEvent e, UserInSquadNode teammate, [JoinAll] SquadInfoUINode squadInfo) { squadInfo.squadInfoUI.RemoveTeammate(teammate.Entity.Id); }