示例#1
0
        public void Create()
        {
            var userGameRepository = new UserGameRepository(Database.Context.Instance);

            var game = new Game()
            {
                Id   = 1,
                Name = "Game"
            };

            var user = new User()
            {
                Id        = 0,
                FirstName = "Daniel",
                LastName  = "Cardoza",
            };

            var userGame = new UserGame()
            {
                Id     = 0,
                UserId = user.Id,
                User   = user,
                GameId = game.Id,
                Game   = game,
                Score  = 1000
            };

            userGameRepository.Create(userGame);
        }
示例#2
0
        public UserDTO SubscribeUserToGame(UserGameDTO userGameDTO)
        {
            Logger.Trace("UserBusiness", "SubscribeUserToGame", "Starting the method");

            UserDTO result = null;

            try
            {
                var unitOfWork = Database.Context.Instance;

                var userRepository     = new UserRepository(unitOfWork);
                var userGameRepository = new UserGameRepository(unitOfWork);

                var user = userRepository.GetById(userGameDTO.UserId);

                if (user != null)
                {
                    user.Games = user.Games ?? new List <UserGame>();

                    //This will be always game 1 because I'm not implementing several games, but the code is
                    //prepared to support it with minimal changes.
                    var game = new Game()
                    {
                        Id   = userGameDTO.GameId,
                        Name = "Game"
                    };

                    var userGame = new UserGame()
                    {
                        UserId = user.Id,
                        User   = user,
                        GameId = 1,
                        Game   = game,
                        Score  = 0
                    };

                    user.Games.Add(userGame);

                    userGameRepository.Create(userGame);
                    user = userRepository.Update(user);

                    result = UserToUserDTO(user);
                }
            }
            catch (Exception e)
            {
                Logger.Error("UserBusiness", "SubscribeUserToGame", e.Message);
                throw e;
            }
            finally
            {
                Logger.Trace("UserBusiness", "SubscribeUserToGame", "Finishing method");
            }

            return(result);
        }