void OnGameEnter(object sender, UserGameEnterResponse response) { Debug.LogFormat("OnGameEnter:{0} [{1}]", response.Result, response.Errormsg); if (response.Result == Result.Success) { } }
void OnGameEnterResponse(object sender, UserGameEnterResponse response) { if (response.Result == Result.Success) { if (response.Character != null) { ItemManager.Instance.Init(response.Character.Items); } } }
private void OnGameEnter(object sender, UserGameEnterResponse response) { Debug.LogFormat("OnGameEnter:{0} [{1}]", response.Result, response.Errormsg); if (OnUserGameEnter != null) { OnUserGameEnter(response.Result, response.Errormsg, response.Character); } ItemManager.Instance.Init(response.Character); EquipManager.Instance.Init(response.Character); QuestManager.Instance.QuestInit(response.Character); FriendManager.Instance.FriendInit(response.Character); MessageManager.Instance.MessageInit(response.Character); }
private void OnGameEnter(object sender, UserGameEnterResponse message) { Debug.LogFormat(" UserGameEnterResponse:{0},{1}", message.Result, message.Errormsg); if (message.Result == Result.Success) { if (message.Character != null) { User.Instance.CurrentCharacter = message.Character; ItemManager.Instance.Init(message.Character.Items); Debug.LogFormat(" ItemManager.Instance.Init(message.Character.Items);:{0}", message.Character.Items.Count); BagManager.Instance.Init(message.Character.Bag); Debug.LogFormat(" BagManager.Instance.Init(message.Character.Bag);;:{0} {1}", message.Character.Bag.Unlocked, message.Character.Bag.Items); EquipManager.Instance.Init(message.Character.Equips); QuestManager.Instance.Init(message.Character.Quests); } } }
void OnGameEnter(object sender, UserGameEnterResponse response) { Debug.LogFormat("OnGameEnter:{0} [{1}]", response.Result, response.Errormsg); if (response.Result == Result.Success) { if (response.Character != null) { User.Instance.CurrentCharacterInfo = response.Character; ItemManager.Instance.Init(response.Character.Items); BagManager.Instance.Init(response.Character.Bag); EquipManager.Instance.Init(response.Character.Equips); QuestManager.Instance.Init(response.Character.Quests); FriendManager.Instance.Init(response.Character.Friends); GuildManager.Instance.Init(response.Character.Guild); } } }
/// <summary> /// this method is automatically called when client receive response for user enter game request /// </summary> /// <param name="sender"></param> /// <param name="response"></param> public void OnUserGameEnter(object sender, UserGameEnterResponse response) { Debug.LogFormat("UserGameEnterResponse::result :{0} errormsg: {1}", response.Result, response.Errormsg); if (this.OnGameEnter != null) { this.OnGameEnter(response.Result, response.Errormsg); } if (response.Result == Result.Success && response.Character != null) { Models.User.Instance.currentCharacter = response.Character; ItemManager.Instance.Init(response.Character.Items); BagManager.Instance.Init(response.Character.Bag); EquipManager.Instance.Init(response.Character.Equip.Equips); ShopManager.Instance.Init(); //QuestManager.Instance.Init(response.Character.Quests); } }
/// <summary> /// 当角色登入时 /// </summary> /// <param name="sender"></param> /// <param name="message"></param> private void OnGameEnter(object sender, UserGameEnterResponse message) { Debug.LogFormat("OnGameEnterCharacter:{0} [{1}]", message.Result, message.Errormsg); if (message.Result == Result.Success) { if (message.Character != null) { User.Instance.CurrentCharacter = message.Character; ItemManager.Instance.Init(message.Character.Items); BagManager.Instance.Init(message.Character.Bag); EquipMananger.Instance.Init(message.Character.Equips); QuestManager.Instance.Init(message.Character.Quests); FriendManager.Instance.Init(message.Character.Friends); GUildManager.Instance.Init(message.Character.Guild); if (UIMain.Instance != null) { UIMain.Instance.AvaterUpdata(); } Debug.Log("Init"); } } }
private void OnGameEnter(object sender, UserGameEnterResponse message) { Debug.Log(" On GameEnter rsp"); }