示例#1
0
 /// <summary>
 /// 请求弃牌
 /// </summary>
 /// <param name="uid"></param>
 private void RepDisCard(int uid)
 {
     if (!UserFight.ContainsKey(uid) || !LoopOrder.Contains(uid))
     {
         DebugUtil.Instance.LogToTime(uid + "请求弃牌失败,没有此玩家");
         return;
     }
     if (DisCardList.Contains(uid))
     {
         DebugUtil.Instance.LogToTime(uid + "请求弃牌失败,已经弃过牌了");
         return;
     }
     if (LoopOrder.Count < 2)
     {
         DebugUtil.Instance.LogToTime(uid + "请求弃牌失败,玩家不足了,最后一个人直接胜利");
         return;
     }
     //广播玩家弃牌消息
     Broadcast(FightProtocol.TPDISCARD_BRQ, uid);
     //将玩家添加到弃牌列表中
     DisCardList.Add(uid);
     //将玩家从当前玩家列表中删除
     LoopOrder.Remove(uid);
     DebugUtil.Instance.LogToTime(uid + "请求弃牌成功");
     //TODO:NEXT  LOOPORDER(继续下一个玩家)
     if (LoopOrder.Count == 1)
     {
         GameOver();
     }
 }
示例#2
0
 /// <summary>
 /// 请求看牌
 /// </summary>
 /// <param name="uid">看牌的玩家</param>
 private void ReqCheckCard(int uid)
 {
     if (!UserFight.ContainsKey(uid) || !LoopOrder.Contains(uid))
     {
         DebugUtil.Instance.LogToTime(uid + "请求看牌失败,没有此玩家");
         return;
     }
     if (CheckList.Contains(uid))
     {
         DebugUtil.Instance.LogToTime(uid + "请求看牌失败,已经看过牌了");
         return;
     }
     //告知玩家自己的手牌
     SendMessage(uid, FightProtocol.TPCHECKCARD_SRES, UserFight[uid].poker);
     //通知所有人,自己看过牌了
     Broadcast(FightProtocol.TPCHECKCARD_BRQ, uid);
     //将看牌的玩家添加到列表中
     CheckList.Add(uid);
     DebugUtil.Instance.LogToTime(uid + "请求看牌成功,房间号:" + RoomId);
 }
示例#3
0
        /// <summary>
        /// 请求比牌
        /// </summary>
        /// <param name="uid">比牌的玩家</param>
        /// <param name="cid">被比牌的玩家</param>
        private void ReqComCard(int uid, int cid)
        {
            if (!UserFight.ContainsKey(uid) || !LoopOrder.Contains(uid))
            {
                DebugUtil.Instance.LogToTime(uid + "请求比牌失败,没有此玩家");
                return;
            }
            if (!UserFight.ContainsKey(cid) || !LoopOrder.Contains(cid))
            {
                DebugUtil.Instance.LogToTime(cid + "请求比牌失败,没有此玩家");
                return;
            }
            if (LoopOrder [0] != uid)
            {
                DebugUtil.Instance.LogToTime(cid + "请求比牌错误,当前不是此玩家");
                SendMessage(uid, FightProtocol.TPCOMCARD_SRES, -2);
                return;
            }
            if (!IsGameStart)
            {
                DebugUtil.Instance.LogToTime(uid + "请求错误,游戏尚未开始");
                SendMessage(uid, FightProtocol.TPCOMCARD_SRES, -3);
                return;
            }
            int coin = NowScore;

            if (CheckList.Contains(uid))
            {
                coin *= 2;
            }
            if (coin == 4)
            {
                coin = 5;
            }
            //将当前下注玩家和下注金额添加到集合中,等待结算
            if (!BetCoinList.ContainsKey(uid))
            {
                BetCoinList.Add(uid, new List <int>());
            }
            BetCoinList[uid].Add(NowScore);
            //声明待广播的数据,将下注数据广播
            TPBetModel tpm = new TPBetModel();

            tpm.id    = uid;
            tpm.coin  = coin;
            tpm.isAdd = false;
            Broadcast(FightProtocol.TPBETCOIN_BRQ, tpm);
            //更新玩家筹码后广播给所有玩家
            UserFight[uid].coin -= coin;
            Broadcast(FightProtocol.PLAYERINFO_BRQ, UserFight[uid]);
            //首轮可比  三轮可比  五轮可比
            //默认首轮可比,将玩家的手牌和被比玩家的手牌传入,获取结果
            bool GetResult = TPokerUtil.GetComparePoker(UserFight[uid].poker, UserFight[cid].poker);

            DebugUtil.Instance.LogToTime(uid + "请求和" + cid + "比牌,比牌结果为:" + GetResult);
            for (int i = 0; i < LoopOrder.Count; i++)
            {
                TPCompareModel model = new TPCompareModel();
                model.userId = uid;
                model.compId = cid;
                model.Result = GetResult;
                //如果是比牌或被比牌的玩家,则可以看到牌
                if (LoopOrder [i] == uid || LoopOrder [i] == cid)
                {
                    model.PokerList1.AddRange(UserFight[uid].poker);
                    model.PokerList2.AddRange(UserFight[cid].poker);
                }
                SendMessage(LoopOrder[i], FightProtocol.TPCOMCARD_BRQ, model);
            }

            if (GetResult)
            {
                LoopOrder.Remove(cid);
            }
            else
            {
                LoopOrder.Remove(uid);
            }
            if (LoopOrder.Count == 1)
            {
                GameOver();
            }
        }
示例#4
0
        /// <summary>
        /// 请求下注
        /// </summary>
        /// <param name="uid">请求下注的玩家</param>
        /// <param name="coin">请求下注的金额</param>
        private void ReqBet(int uid, int coin)
        {
            //下注金额coin== -1,是跟注,否则加注
            bool initCoin = coin == -1 ? false : true;

            if (!UserFight.ContainsKey(uid) || !LoopOrder.Contains(uid))
            {
                DebugUtil.Instance.LogToTime("请求错误,没有此玩家");
                SendMessage(uid, FightProtocol.TPBETCOIN_SRES, -1);
                return;
            }
            if (LoopOrder [0] != uid)
            {
                DebugUtil.Instance.LogToTime(uid + "请求错误,当前不是此玩家");
                SendMessage(uid, FightProtocol.TPBETCOIN_SRES, -2);
                return;
            }
            if (!IsGameStart)
            {
                DebugUtil.Instance.LogToTime("请求错误,游戏尚未开始");
                SendMessage(uid, FightProtocol.TPBETCOIN_SRES, -3);
                return;
            }
            //是否看过牌
            if (CheckList.Contains(uid))
            {
                //跟注
                if (coin == -1)
                {
                    coin = NowScore * 2;
                    if (coin == 4)
                    {
                        coin = 5;
                    }
                }
                initCoin = coin == (NowScore * 2) ? false : true;
                if (coin == 5 && NowScore == 2)
                {
                    initCoin = false;
                }
                //是否小于最小可下注金额
                if (coin < NowScore * 2)
                {
                    DebugUtil.Instance.LogToTime(uid + "请求下注失败,当前可下注金额最小为:" + (NowScore * 2));
                    SendMessage(uid, FightProtocol.TPBETCOIN_SRES, -4);
                    return;
                }
                //是否大于最大下注金额
                if (coin > MaxScore)
                {
                    DebugUtil.Instance.LogToTime(uid + "请求下注失败,当前可下注金额最大为:" + MaxScore);
                    SendMessage(uid, FightProtocol.TPBETCOIN_SRES, -5);
                    return;
                }
                if (coin == 5)
                {
                    NowScore = 2;
                }
            }
            else
            {
                if (coin == -1)
                {
                    coin = NowScore;
                }
                initCoin = coin == NowScore ? false : true;
                //是否小于最小可下注金额
                if (coin < NowScore)
                {
                    DebugUtil.Instance.LogToTime(uid + "请求下注失败,当前可下注金额最小为:" + NowScore);
                    SendMessage(uid, FightProtocol.TPBETCOIN_SRES, -4);
                    return;
                }
                //是否大于最大下注金额
                if (coin > MaxScore / 2)
                {
                    DebugUtil.Instance.LogToTime(uid + "请求下注失败,当前可下注金额最大为:" + (MaxScore / 2));
                    SendMessage(uid, FightProtocol.TPBETCOIN_SRES, -5);
                    return;
                }
                NowScore = coin;
            }
            //
            Bet(uid, coin, initCoin);
        }