public void Create(UserExample model) { // Call to your repository _uow.Repository.UserRepository.Add(model); // Save changes _uow.SaveChanges(); }
void Start() { Debug.Log("C#: TapjoySample start and adding Tapjoy Delegates"); // Grab references to sample application components mainUIView = gameObject.GetComponentsInChildren <PlacementExample>(true)[0]; eventUIView = gameObject.GetComponentsInChildren <EventExample>(true)[0]; userUIView = gameObject.GetComponentsInChildren <UserExample>(true)[0]; // Connect Delegates Tapjoy.OnConnectSuccess += HandleConnectSuccess; Tapjoy.OnConnectFailure += HandleConnectFailure; }
void Start() { Debug.Log("C#: TapjoySample start and adding Tapjoy Delegates"); // Grab references to sample application components mainUIView = gameObject.GetComponentsInChildren<PlacementExample>(true)[0]; eventUIView = gameObject.GetComponentsInChildren<EventExample>(true)[0]; userUIView = gameObject.GetComponentsInChildren<UserExample>(true)[0]; // Connect Delegates Tapjoy.OnConnectSuccess += HandleConnectSuccess; Tapjoy.OnConnectFailure += HandleConnectFailure; }