public override object SelfDeserialize(UserEvent.EventType type, byte[] body) { object ret = null; using (var stream = new MemoryStream(body)) { switch (type) { case UserEvent.EventType.GA: { ret = Serializer.Deserialize <GA>(stream); break; } case UserEvent.EventType.GR: { ret = Serializer.Deserialize <GR>(stream); break; } case UserEvent.EventType.LA: { ret = Serializer.Deserialize <LA>(stream); break; } } } return(ret); }
public static MsgType MsgTypeConverter(UserEvent.EventType origin) { MsgType ret = MsgType.AssetUpload; switch (origin) { case UserEvent.EventType.CMD: { ret = MsgType.Command; break; } case UserEvent.EventType.CTR: { ret = MsgType.Control; break; } case UserEvent.EventType.ENV: { ret = MsgType.Environment; break; } case UserEvent.EventType.GA: { ret = MsgType.GameObjectAdd; break; } case UserEvent.EventType.GR: { ret = MsgType.GameObjectRemove; break; } case UserEvent.EventType.LA: { ret = MsgType.AssetLoad; break; } case UserEvent.EventType.ST: { ret = MsgType.StateTransfer; break; } case UserEvent.EventType.UPA: { ret = MsgType.AssetUpload; break; } } return(ret); }
public static UserEvent.EventType EventTypeConverter(Myproto.MsgType origin) { UserEvent.EventType ret = UserEvent.EventType.UPA; switch (origin) { case MsgType.AssetLoad: { ret = UserEvent.EventType.LA; break; } case MsgType.AssetUpload: { ret = UserEvent.EventType.UPA; break; } case MsgType.Command: { ret = UserEvent.EventType.CMD; break; } case MsgType.Control: { ret = UserEvent.EventType.CTR; break; } case MsgType.Environment: { ret = UserEvent.EventType.ENV; break; } case MsgType.GameObjectAdd: { ret = UserEvent.EventType.GA; break; } case MsgType.GameObjectRemove: { ret = UserEvent.EventType.GR; break; } case MsgType.StateTransfer: { ret = UserEvent.EventType.ST; break; } } return(ret); }
public override byte[] SelfSerialize(UserEvent.EventType type, object content) { byte[] ret = null; switch (type) { case UserEvent.EventType.GA: { var proto = content as GA; using (var stream = new MemoryStream()) { Serializer.Serialize <GA>(stream, proto); ret = stream.ToArray(); } break; } case UserEvent.EventType.GR: { var proto = content as GR; using (var stream = new MemoryStream()) { Serializer.Serialize <GR>(stream, proto); ret = stream.ToArray(); } break; } case UserEvent.EventType.LA: { var proto = content as LA; using (var stream = new MemoryStream()) { Serializer.Serialize <LA>(stream, proto); ret = stream.ToArray(); } break; } } return(ret); }
public abstract byte[] SelfSerialize(UserEvent.EventType type, object content);
public abstract object SelfDeserialize(UserEvent.EventType type, byte[] body);