public HttpResponseMessage RegisterUser([FromBody] UserNotLoggedModel user) { try { data.CreateUser(user.Username, user.AuthCode); var sessionKey = data.LoginUser(user.Username, user.AuthCode); var loggedUser = new UserLoggedModel() { SessionKey = sessionKey }; return(Request.CreateResponse(HttpStatusCode.OK, loggedUser)); } catch (HttpException e) { return(Request.CreateErrorResponse(HttpStatusCode.BadRequest, e.Message)); } }
public HttpResponseMessage StartGame(string sessionKey, int gameId) { var responseMsg = this.PerformOperation(() => { var userId = UserDataPersister.LoginUser(sessionKey); GameDataPersister.StartGame(gameId); }); return responseMsg; }
public HttpResponseMessage GetActiveGames(string sessionKey) { var responseMsg = this.PerformOperation(() => { var userId = UserDataPersister.LoginUser(sessionKey); IEnumerable<OpenGameModel> games = GameDataPersister.GetActiveGames(userId); return games; }); return responseMsg; }
public HttpResponseMessage JoinGame(string sessionKey, [FromBody] GameModel gameModel) { var responseMsg = this.PerformOperation(() => { var userId = UserDataPersister.LoginUser(sessionKey); GameDataPersister.JoinGame(userId, gameModel.Id, gameModel.Password); }); return responseMsg; }
public HttpResponseMessage GetUnreadMessages(string sessionKey) { var responseMsg = this.PerformOperation(() => { var userId = UserDataPersister.LoginUser(sessionKey); var messages = MessagesDataPersister.GetUnreadMessages(userId); return(messages); }); return(responseMsg); }
public HttpResponseMessage GetAllUsers(string sessionKey) { var responseMsg = this.PerformOperation(() => { UserDataPersister.LoginUser(sessionKey); IEnumerable <UserModel> users = UserDataPersister.GetAllUsers(); return(users); }); return(responseMsg); }
public HttpResponseMessage PerformDefend(string sessionKey, int gameId, [FromBody] int unitId) { var responseMsg = this.PerformOperation(() => { var userId = UserDataPersister.LoginUser(sessionKey); BattleDataPersister.PerformDefend(userId, gameId, unitId); }); return(responseMsg); }
public HttpResponseMessage PerformAttack(string sessionKey, int gameId, [FromBody] MoveModel move) { var responseMsg = this.PerformOperation(() => { var userId = UserDataPersister.LoginUser(sessionKey); BattleDataPersister.PerformAttack(userId, gameId, move.UnitId, move.Position.X, move.Position.Y); }); return(responseMsg); }
public HttpResponseMessage GetBattleField(string sessionKey, int gameId) { var responseMsg = this.PerformOperation(() => { UserDataPersister.LoginUser(sessionKey); BattleFieldModel gameField = GameDataPersister.GetBattleField(gameId); return gameField; }); return responseMsg; }
public HttpResponseMessage StartGame(string sessionKey, int gameId) { var responseMsg = this.PerformOperation(() => { var userId = UserDataPersister.LoginUser(sessionKey); GameDataPersister.StartGame(gameId); }); if (responseMsg.StatusCode == HttpStatusCode.OK) { responseMsg.StatusCode = HttpStatusCode.NoContent; } return(responseMsg); }
public HttpResponseMessage LoginUser(UserLoginModel user) { var responseMsg = this.PerformOperation(() => { string nickname = string.Empty; var sessionKey = UserDataPersister.LoginUser(user.Username, user.AuthCode, out nickname); return(new UserLoggedModel() { Nickname = nickname, SessionKey = sessionKey }); }); return(responseMsg); }
public HttpResponseMessage JoinGame(string sessionKey, [FromBody] GameModel gameModel) { var responseMsg = this.PerformOperation(() => { var userId = UserDataPersister.LoginUser(sessionKey); GameDataPersister.JoinGame(userId, gameModel.Id, gameModel.Password); }); if (responseMsg.StatusCode == HttpStatusCode.OK) { responseMsg.StatusCode = HttpStatusCode.NoContent; } return(responseMsg); }