void SKillLockProcess() { UserDataBase UDB = GameDataBase.getDBinstance.getUserDB; GameObject dark_lock_button = transform.FindChild("Dark").FindChild("Locked").gameObject; GameObject death_lock_button = transform.FindChild("Death").FindChild("Locked").gameObject; GameObject legend_lock_button = transform.FindChild("Legend").FindChild("Locked").gameObject; /* * int skillLockLevel = PlayerPrefs.GetInt("SkillLock", 000); * dark_lock_button.SetActive((skillLockLevel % 10 == 0)); * death_lock_button.SetActive((skillLockLevel / 10) % 10 == 0); * legend_lock_button.SetActive(skillLockLevel / 100 == 0); */ dark_lock_button.SetActive(!UDB.isSkillOpen('d')); death_lock_button.SetActive(!UDB.isSkillOpen('D')); legend_lock_button.SetActive(!UDB.isSkillOpen('l')); }