public FormMailTrigger() { InitializeComponent(); this.Show(); fmtl = new FormMailTriggerLogic(); //Act.DataLoginAct.Read(); UserData.Init().Email = "oleg"; tb_mail.Text = UserData.GetUserData().Email; DataLoginModel dataLogin = new DataLoginModel("*****@*****.**", "1234"); GLogin.Init(); GLogin.Glogin.CreateGmailService(); GMessage gMessage = new GMessage(GLogin.Glogin.GmailService, dataLogin); string str = gMessage.GetMessageRaw(gMessage.Find(new GRule("TestTag", "testpath"), gMessage.GetMessages())); //UserData.GetUserData().CreateGmailService(); //UserData.GetUserData().ListMessagesMatchungQuerty(UserData.GetUserData().GmailService, "me", String.Empty); //Google.Apis.Gmail.v1.Data.Message mes = UserData.GetMessage(UserData.GetUserData().GmailService, "*****@*****.**", "0"); //tb_mail.Text = mes.Payload.Headers.ToString(); }
static void Main(string[] args) { Console.WriteLine("Hello World!"); var ud = new UserData(); ud.Init(); bool quit = false; /* pick up the last 6 months of data * and put into a list of [month]->list data */ var result = ud.GetHistoricData(DateTime.Now); while (!quit) { Console.WriteLine("Enter command:"); string command = Console.ReadLine(); switch (command.ToLower()[0]) { case 'x': quit = true; break; } } }
// Use this for initialization void Start() { float zoom_rate = Screen.height / 480.0f; if (GameManager.IsScene("Splash")) { GUIText loadingtext = GameObject.Find("LoadingText").GetComponent <GUIText>(); GUIText loadingtext_shadow = GameObject.Find("LoadingTextShadow").GetComponent <GUIText>(); loadingtext_shadow.fontSize = loadingtext.fontSize = (int)(20.0f * zoom_rate); loadingtext.pixelOffset = new Vector2(0, -100 * zoom_rate); loadingtext_shadow.pixelOffset = new Vector2(2 * zoom_rate, -102 * zoom_rate); } LoadDataFromServer(); GlobalInfo.tablecolor_id = PlayerPrefs.GetInt("table_color", 1); GlobalInfo.tableFrame_id = PlayerPrefs.GetInt("table_frame", -1); GlobalInfo.tablePattern_id = PlayerPrefs.GetInt("table_pattern", -1); GlobalInfo.cue_id = PlayerPrefs.GetInt("cue", -1); GlobalInfo.myProfile = new Profile(); GlobalInfo.opponentProfile = new Profile(); UserData.Init(); LoadBundles(); }
void InitTest() { TextAsset userData = Resources.Load <TextAsset>("TextAssets/UserDataSample"); User = JsonConvert.DeserializeObject <UserData>(userData.text); User.Init(); }
public void LoginButton() { if (!FB.IsLoggedIn && !UserData.IsCreateUserData()) { var list = new List <string> { "public_profile", "user_friends", "user_birthday", "user_gender", "user_age_range" }; FB.LogInWithReadPermissions(list, result => { var aToken = Facebook.Unity.AccessToken.CurrentAccessToken; var userId = aToken.UserId; var Token = aToken.TokenString; if (LogText != null) { LogText.text = "Facebook Login UserId: " + userId; LogText.text += "Access Token: " + Token; LogText.text += "Expiration Time: " + aToken.ExpirationTime.ToLocalTime().ToString(); } UserData.Init(aToken); GetComponent <SceneTransferer>().TransitTo("Question_test"); }); } else { Debug.Log("Facebook: Already have user_information"); } }
private void CreateUserDataIfEmpty() { if (UserDataExists()) { // Do nothing return; } Debug.Log("UserData: No userData found. Creating default data file."); user = new UserData(); user.Init(); SaveUserData(); }
static void Load() { var textData = PlayerPrefs.GetString("USER_DATA", string.Empty); if (!string.IsNullOrEmpty(textData)) { data = JsonMapper.ToObject <UserData>(textData); } else { data = new UserData(); data.Init(); Save(); } }
public async Task Init() { var userData = await RemoteApi.GetUserData(); if (userData != null) { m_UserData.Init(userData); m_CommandListener.AddCommand("join", Login); m_CommandListener.AddCommand("info", Info); Console.WriteLine("LoginManager initialized successfully."); } else { Console.WriteLine("LoginManager failed to initialize."); Console.ReadLine(); } }
public void Load() { if (File.Exists(OtherData.USERDATA_PATH)) { BinaryFormatter formatter = new BinaryFormatter(); FileStream file = File.Open(OtherData.USERDATA_PATH, FileMode.Open); data = (UserData)formatter.Deserialize(file); file.Close(); } else { data = new UserData(); data.Init(); Save(); Load(); } }
void Awake() { musicVolume = PlayerPrefs.GetFloat("musicVolume", 1); soundsVolume = PlayerPrefs.GetFloat("soundsVolume", 1); // PlayerPrefs.DeleteAll(); if (!mInstance) { mInstance = this; } else { Destroy(this.gameObject); return; } gameSettings = GetComponent <GameSettings>(); loginManager = GetComponent <LoginManager>(); levelData = GetComponent <LevelData>(); levels = GetComponent <Levels>(); levelsData = GetComponent <LevelsData>(); multiplayerData = GetComponent <MultiplayerData>(); energyManager = GetComponent <EnergyManager>(); musicManager = GetComponent <MusicManager>(); soundManager = GetComponentInChildren <SoundManager>(); notifications = GetComponent <Notifications>(); facebookShare = GetComponent <FacebookShare>(); screenManager = GetComponent <ScreenManager>(); challengesManager = GetComponent <ChallengersManager>(); facebookFriends = GetComponent <FacebookFriends>(); tournament = GetComponent <Tournament>(); // levelsData.Init(); DontDestroyOnLoad(this.gameObject); userData = GetComponent <UserData>(); userData.Init(); multiplayerData.Init(); GetComponent <MusicManager>().Init(); Events.ResetApp += ResetApp; }
void Awake() { if (!mInstance) mInstance = this; else { Destroy(this.gameObject); return; } DontDestroyOnLoad(this.gameObject); loginManager = GetComponent<LoginManager>(); facebookFriends = GetComponent<FacebookFriends>(); userData = GetComponent<UserData>(); userHiscore = GetComponent<UserHiscore>(); ranking = GetComponent<Ranking>(); challengesManager = GetComponent<ChallengersManager>(); challengeData = GetComponent<ChallengeData>(); userData.Init(); }
void Awake() { if (!mInstance) { mInstance = this; } else { Destroy(this.gameObject); return; } DontDestroyOnLoad(this.gameObject); loginManager = GetComponent <LoginManager>(); facebookFriends = GetComponent <FacebookFriends>(); userData = GetComponent <UserData>(); userHiscore = GetComponent <UserHiscore>(); ranking = GetComponent <Ranking>(); challengesManager = GetComponent <ChallengersManager>(); challengeData = GetComponent <ChallengeData>(); userData.Init(); }
internal void Login(string _userName, string _password, ServerUnit _serverUnit) { string key = string.Format("userName_{0}", _userName); if (redisClient.ContainsKey(key)) { string password = redisClient.Get <string>(string.Format("password_{0}", _userName)); if (password.Equals(_password)) { byte[] bytes = redisClient.Get <byte[]>(key); stream.Position = 0; stream.Write(bytes, 0, bytes.Length); stream.Position = 0; UserData userData = (UserData)formatter.Deserialize(stream); Action <UserManager> callBack = delegate(UserManager _service) { _service.GetLoginResult(userData, _serverUnit); }; UserManager.Instance.Process(callBack); } else { Action <UserManager> callBack = delegate(UserManager _service) { _service.GetLoginResult(null, _serverUnit); }; UserManager.Instance.Process(callBack); } } else { UserData userData = Server.getUserData(); userData.Init(_userName, _password); formatter.Serialize(stream, userData); stream.Position = 0; byte[] bytes = stream.GetBuffer(); redisClient.Set(key, bytes); key = string.Format("password_{0}", _userName); redisClient.Set(key, _password); Action <UserManager> callBack = delegate(UserManager _service) { _service.GetLoginResult(userData, _serverUnit); }; UserManager.Instance.Process(callBack); } }
void Awake() { Random.seed = 42; if (RESET) { PlayerPrefs.DeleteAll(); } // Cursor.visible = false; if (FORCE_LOCAL_SCORE > 0) { PlayerPrefs.SetInt("scoreLevel_1", FORCE_LOCAL_SCORE); } mInstance = this; DontDestroyOnLoad(this); //setAvatarUpgrades(); // levelUnlockedID = PlayerPrefs.GetInt("levelUnlocked_0"); events = GetComponent <Events>(); missions = GetComponent <Missions>(); competitions = GetComponent <Competitions>(); multiplayerData = GetComponent <MultiplayerData>(); videogamesData = GetComponent <VideogamesData> (); inputSaver = GetComponent <InputSaver> (); inputSavedAutomaticPlay = GetComponent <InputSavedAutomaticPlay> (); versusManager = GetComponent <VersusManager> (); if (totalJoysticks > 0) { multiplayerData.player1 = true; } if (totalJoysticks > 1) { multiplayerData.player2 = true; } if (totalJoysticks > 2) { multiplayerData.player3 = true; } if (totalJoysticks > 3) { multiplayerData.player4 = true; } // competitions.Init(); if (userData) { userData.Init(); } GetComponent <Tracker>().Init(); GetComponent <Missions>().Init(); GetComponent <CurvedWorldManager>().Init(); // GetComponent<DataController>().Init(); //levelUnlocked_level_1 = PlayerPrefs.GetInt("levelUnlocked_level_1"); //levelUnlocked_level_2 = PlayerPrefs.GetInt("levelUnlocked_level_2"); levelUnlocked_level_1 = 100; levelUnlocked_level_2 = 100; voicesManager.Init(); events.SetVolume += SetVolume; }