void Start() { usescript = GetComponent <UseDelegator>(); if (!visible && !isFull) { usescript.use = Water; } else { usescript.use = NoWater; } }
private void Start() { doorAnim = gameObject.GetComponent <Animator>(); usescript = GetComponent <UseDelegator>(); usescript.use = PlayAnimation; }
// Start is called before the first frame update void Start() { usescript = GetComponent <UseDelegator>(); usescript.use = turnonoff; }
void Start() { bucket = GetComponent <FillBucket>(); usescript = GetComponent <UseDelegator>(); usescript.use = CleanDirty; }