public void ApplyTGS(string item) { GameObject tgt = planetPointer.GetObjectPointedAt(); if (tgt.GetComponent(typeof(Planter))) { UsableItem useItem = spaceBarn.TGSItemFromString(item); if (useItem.GetItemType() == "Plant") { //Debug.Log ("In plant branch"); (tgt.GetComponent(typeof(Planter)) as Planter).PlantSeed(useItem as Plant); int seedCount = spaceBarn.RemovePlant(useItem as Plant); if (seedCount == 0) { DisplayTGSMenu(); } } else if (useItem.GetItemType() == "Goodie") { //Debug.Log ("In goodie branch"); (tgt.GetComponent(typeof(Planter)) as Planter).ApplyGoodie(useItem as Goodie); int goodieCount = spaceBarn.RemoveGoodie(useItem as Goodie); if (goodieCount == 0) { DisplayTGSMenu(); } } else if (useItem.GetItemType() == "Tool") { } } else if (tgt.GetComponent(typeof(Planet))) { //TODO: Terraforming stuff here } else { //TODO: Put some default stuff here } }