public void Use(InteractManager user, UsableArgs args = null) { Armor a = ScriptableObject.Instantiate(armorPrefab as ScriptableObject) as Armor; ArmorManager am = user.GetComponentInChildren <ArmorManager>(); switch (a.Slot) { case ArmorSlot.Head: am.Head = a; break; case ArmorSlot.Neck: am.Neck = a; break; case ArmorSlot.Shoulders: am.Shoulders = a; break; case ArmorSlot.Chest: am.Chest = a; break; case ArmorSlot.Back: am.Back = a; break; case ArmorSlot.Wirst: am.Wirst = a; break; case ArmorSlot.Hands: am.Hands = a; break; case ArmorSlot.Waist: am.Waist = a; break; case ArmorSlot.Legs: am.Legs = a; break; case ArmorSlot.Feets: am.Feets = a; break; case ArmorSlot.Ring: am.Ring = a; break; case ArmorSlot.Trinket: am.Trinket = a; break; } user.gameObject.GetComponentInChildren <IContainer>().RemoveItem(this); Destroy(this.gameObject); }
public void Use(InteractManager manager, UsableArgs args) { if (args != null && args is EquipWeaponArgs) { Use(manager, args as EquipWeaponArgs); } else { Use(manager, new EquipWeaponArgs(EquipWeaponArgs.Hand.MainHand)); } }
public void Use(InteractManager manager, UsableArgs args) { HealthManager playerHM = GetComponentInParent <HealthManager>(); if (playerHM != null) { playerHM.Heal(10.0f); } manager.gameObject.GetComponentInChildren <PlayerContainer>().RemoveItem(this); Destroy(this.gameObject); }
public void Use(InteractManager user, UsableArgs args = null) { if (transferUI != null) { transferUI.OpenUI(user.GetComponentInChildren <IContainer>(), this); } if (openClip != null) { AudioManager.PlaySfx(openClip, transform); } }
public void Use(InteractManager manager, UsableArgs args) { if (closed) { animator.SetTrigger("DoorOpen"); } else { animator.SetTrigger("DoorClose"); } closed = !closed; }
public void Use(InteractManager user, UsableArgs args = null) { IRangedWeaponAmmo a = ScriptableObject.Instantiate(ammo as ScriptableObject) as IRangedWeaponAmmo; WeaponManager wp = user.GetComponentInChildren <WeaponManager>(); wp.CurrentAmmos = a; if (ammoLeft >= 0) { a.AmmoLeft = ammoLeft; } user.gameObject.GetComponentInChildren <IContainer>().RemoveItem(this); Destroy(this.gameObject); }
public void Use(InteractManager user, UsableArgs args) { if (pickedItemPrefab != null) { IContainer container = user.gameObject.GetComponentInChildren <IContainer>(); GameObject itemgo = GameObject.Instantiate(pickedItemPrefab, Vector3.zero, Quaternion.identity) as GameObject; IItem item = itemgo.GetComponent <IItem>(); if (item != null) { item.OnPickup(this); if (container != null && container.AddItem(item)) { GameObject.Destroy(this.gameObject); } } } }
public virtual void Use(InteractManager user, UsableArgs args = null) { onUse.Invoke(user); }