/// <summary> /// Adds the uploaded files to the gallery. This method is called when the application is operating under full trust. In this case, /// the ComponentArt Upload control is used. The logic is nearly identical to that in AddUploadedFilesLessThanFullTrust - the only /// differences are syntax differences arising from the different file upload control. /// </summary> /// <param name="files">The files to add to the gallery.</param> private void AddUploadedFilesForFullTrust(UploadedFileInfoCollection files) { // Clear the list of hash keys so we're starting with a fresh load from the data store. try { MediaObjectHashKeys.Clear(); string albumPhysicalPath = this.GetAlbum().FullPhysicalPathOnDisk; HelperFunctions.BeginTransaction(); UploadedFileInfo[] fileInfos = new UploadedFileInfo[files.Count]; files.CopyTo(fileInfos, 0); Array.Reverse(fileInfos); foreach (UploadedFileInfo file in fileInfos) { if (String.IsNullOrEmpty(file.FileName)) { continue; } if ((System.IO.Path.GetExtension(file.FileName).Equals(".zip", StringComparison.OrdinalIgnoreCase)) && (!chkDoNotExtractZipFile.Checked)) { #region Extract the files from the zipped file. lock (file) { if (File.Exists(file.TempFileName)) { using (ZipUtility zip = new ZipUtility(Util.UserName, RoleController.GetGalleryServerRolesForUser())) { this._skippedFiles.AddRange(zip.ExtractZipFile(file.GetStream(), this.GetAlbum(), chkDiscardOriginalImage.Checked)); } } else { // When one of the files causes an OutOfMemoryException, this can cause the other files to disappear from the // temp upload directory. This seems to be an issue with the ComponentArt Upload control, since this does not // seem to happen with the ASP.NET FileUpload control. If the file doesn't exist, make a note of it and move on // to the next one. this._skippedFiles.Add(new KeyValuePair <string, string>(file.FileName, Resources.GalleryServerPro.Task_Add_Objects_Uploaded_File_Does_Not_Exist_Msg)); continue; // Skip to the next file. } } #endregion } else { #region Add the file string filename = HelperFunctions.ValidateFileName(albumPhysicalPath, file.FileName); string filepath = Path.Combine(albumPhysicalPath, filename); #if DEBUG TechInfoSystems.TracingTools.Tools.MarkSpot(string.Format(CultureInfo.CurrentCulture, "Attempting to move file {0} to {1}...", file.FileName, filepath)); #endif lock (file) { if (File.Exists(file.TempFileName)) { file.SaveAs(filepath); } else { // When one of the files causes an OutOfMemoryException, this can cause the other files to disappear from the // temp upload directory. This seems to be an issue with the ComponentArt Upload control, since this does not // seem to happen with the ASP.NET FileUpload control. If the file doesn't exist, make a note of it and move on // to the next one. this._skippedFiles.Add(new KeyValuePair <string, string>(file.FileName, Resources.GalleryServerPro.Task_Add_Objects_Uploaded_File_Does_Not_Exist_Msg)); continue; // Skip to the next file. } } try { IGalleryObject go = Factory.CreateMediaObjectInstance(filepath, this.GetAlbum()); GalleryObjectController.SaveGalleryObject(go); if ((chkDiscardOriginalImage.Checked) && (go is Business.Image)) { ((Business.Image)go).DeleteHiResImage(); GalleryObjectController.SaveGalleryObject(go); } } catch (UnsupportedMediaObjectTypeException ex) { try { File.Delete(filepath); } catch (UnauthorizedAccessException) { } // Ignore an error; the file will end up getting deleted during cleanup maintenance this._skippedFiles.Add(new KeyValuePair <string, string>(filename, ex.Message)); } #endregion } } HelperFunctions.CommitTransaction(); } catch { HelperFunctions.RollbackTransaction(); throw; } finally { // Delete the uploaded temporary files, as by this time they have been saved to the destination directory. foreach (UploadedFileInfo file in files) { try { System.IO.File.Delete(file.TempFileName); } catch (UnauthorizedAccessException) { } // Ignore an error; the file will end up getting deleted during cleanup maintenance } // Clear the list of hash keys to free up memory. MediaObjectHashKeys.Clear(); HelperFunctions.PurgeCache(); } }
/// <summary> /// Adds the uploaded files to the gallery. This method is called when the application is operating under full trust. In this case, /// the ComponentArt Upload control is used. The logic is nearly identical to that in AddUploadedFilesLessThanFullTrust - the only /// differences are syntax differences arising from the different file upload control. /// </summary> /// <param name="files">The files to add to the gallery.</param> private void AddUploadedFilesForFullTrust(UploadedFileInfoCollection files) { // Clear the list of hash keys so we're starting with a fresh load from the data store. try { MediaObjectHashKeys.Clear(); string albumPhysicalPath = this.GetAlbum().FullPhysicalPathOnDisk; HelperFunctions.BeginTransaction(); UploadedFileInfo[] fileInfos = new UploadedFileInfo[files.Count]; files.CopyTo(fileInfos, 0); Array.Reverse(fileInfos); foreach (UploadedFileInfo file in fileInfos) { if (String.IsNullOrEmpty(file.FileName)) continue; if ((System.IO.Path.GetExtension(file.FileName).Equals(".zip", StringComparison.OrdinalIgnoreCase)) && (!chkDoNotExtractZipFile.Checked)) { #region Extract the files from the zipped file. lock (file) { if (File.Exists(file.TempFileName)) { using (ZipUtility zip = new ZipUtility(Utils.UserName, GetGalleryServerRolesForUser())) { this._skippedFiles.AddRange(zip.ExtractZipFile(file.GetStream(), this.GetAlbum(), chkDiscardOriginalImage.Checked)); } } else { // When one of the files causes an OutOfMemoryException, this can cause the other files to disappear from the // temp upload directory. This seems to be an issue with the ComponentArt Upload control, since this does not // seem to happen with the ASP.NET FileUpload control. If the file doesn't exist, make a note of it and move on // to the next one. this._skippedFiles.Add(new KeyValuePair<string, string>(file.FileName, Resources.GalleryServerPro.Task_Add_Objects_Uploaded_File_Does_Not_Exist_Msg)); continue; // Skip to the next file. } } #endregion } else { #region Add the file string filename = HelperFunctions.ValidateFileName(albumPhysicalPath, file.FileName); string filepath = Path.Combine(albumPhysicalPath, filename); lock (file) { if (File.Exists(file.TempFileName)) { file.SaveAs(filepath); } else { // When one of the files causes an OutOfMemoryException, this can cause the other files to disappear from the // temp upload directory. This seems to be an issue with the ComponentArt Upload control, since this does not // seem to happen with the ASP.NET FileUpload control. If the file doesn't exist, make a note of it and move on // to the next one. this._skippedFiles.Add(new KeyValuePair<string, string>(file.FileName, Resources.GalleryServerPro.Task_Add_Objects_Uploaded_File_Does_Not_Exist_Msg)); continue; // Skip to the next file. } } try { using (IGalleryObject go = Factory.CreateMediaObjectInstance(filepath, this.GetAlbum())) { GalleryObjectController.SaveGalleryObject(go); Business.Image img = go as Business.Image; bool isImage = (img != null); if ((chkDiscardOriginalImage.Checked) && isImage) { img.DeleteHiResImage(); GalleryObjectController.SaveGalleryObject(img); } } } catch (UnsupportedMediaObjectTypeException ex) { try { File.Delete(filepath); } catch (UnauthorizedAccessException) { } // Ignore an error; the file will end up getting deleted during cleanup maintenance this._skippedFiles.Add(new KeyValuePair<string, string>(filename, ex.Message)); } #endregion } } HelperFunctions.CommitTransaction(); } catch { HelperFunctions.RollbackTransaction(); throw; } finally { // Delete the uploaded temporary files, as by this time they have been saved to the destination directory. foreach (UploadedFileInfo file in files) { try { System.IO.File.Delete(file.TempFileName); } catch (UnauthorizedAccessException) { } // Ignore an error; the file will end up getting deleted during cleanup maintenance } // Clear the list of hash keys to free up memory. MediaObjectHashKeys.Clear(); HelperFunctions.PurgeCache(); } }
/// <summary> /// Adds the uploaded files to the gallery. This method is called when the application is operating under full trust. In this case, /// the ComponentArt Upload control is used. The logic is nearly identical to that in AddUploadedFilesLessThanFullTrust - the only /// differences are syntax differences arising from the different file upload control. /// </summary> /// <param name="files">The files to add to the gallery.</param> private void AddUploadedFilesForFullTrust(UploadedFileInfoCollection files) { // Clear the list of hash keys so we're starting with a fresh load from the data store. try { MediaObjectHashKeys.Clear(); string albumPhysicalPath = this.GetAlbum().FullPhysicalPathOnDisk; HelperFunctions.BeginTransaction(); UploadedFileInfo[] fileInfos = new UploadedFileInfo[files.Count]; files.CopyTo(fileInfos, 0); Array.Reverse(fileInfos); foreach (UploadedFileInfo file in fileInfos) { if (String.IsNullOrEmpty(file.FileName)) continue; if ((System.IO.Path.GetExtension(file.FileName).ToUpperInvariant() == ".ZIP") && (!chkDoNotExtractZipFile.Checked)) { #region Extract the files from the zipped file. lock (file) { if (File.Exists(file.TempFileName)) { string userName = (String.IsNullOrEmpty(User.Identity.Name) ? "Anonymous" : User.Identity.Name); using (ZipUtility zip = new ZipUtility(userName, WebsiteController.GetRolesForUser(), User.Identity.IsAuthenticated)) { this._skippedFiles.AddRange(zip.ExtractZipFile(file.GetStream(), this.GetAlbum())); } } else { // When one of the files causes an OutOfMemoryException, this can cause the other files to disappear from the // temp upload directory. This seems to be an issue with the ComponentArt Upload control, since this does not // seem to happen with the ASP.NET FileUpload control. If the file doesn't exist, make a note of it and move on // to the next one. this._skippedFiles.Add(new KeyValuePair<string, string>(file.FileName, Resources.GalleryServerPro.Task_Add_Objects_Uploaded_File_Does_Not_Exist_Msg)); continue; // Skip to the next file. } } #endregion } else { #region Add the file string filename = HelperFunctions.ValidateFileName(albumPhysicalPath, file.FileName); string filepath = Path.Combine(albumPhysicalPath, filename); #if DEBUG TechInfoSystems.TracingTools.Tools.MarkSpot(string.Format(CultureInfo.CurrentCulture, "Attempting to move file {0} to {1}...", file.FileName, filepath)); #endif lock (file) { if (File.Exists(file.TempFileName)) { file.SaveAs(filepath); } else { // When one of the files causes an OutOfMemoryException, this can cause the other files to disappear from the // temp upload directory. This seems to be an issue with the ComponentArt Upload control, since this does not // seem to happen with the ASP.NET FileUpload control. If the file doesn't exist, make a note of it and move on // to the next one. this._skippedFiles.Add(new KeyValuePair<string, string>(file.FileName, Resources.GalleryServerPro.Task_Add_Objects_Uploaded_File_Does_Not_Exist_Msg)); continue; // Skip to the next file. } } try { IGalleryObject go = Factory.CreateMediaObjectInstance(filepath, this.GetAlbum()); WebsiteController.SaveGalleryObject(go); } catch (UnsupportedMediaObjectTypeException ex) { File.Delete(filepath); this._skippedFiles.Add(new KeyValuePair<string, string>(filename, ex.Message)); } #endregion } } HelperFunctions.CommitTransaction(); } catch { HelperFunctions.RollbackTransaction(); throw; } finally { // Delete the uploaded temporary files, as by this time they have been saved to the destination directory. foreach (UploadedFileInfo file in files) { System.IO.File.Delete(file.TempFileName); } // Clear the list of hash keys to free up memory. MediaObjectHashKeys.Clear(); HelperFunctions.PurgeCache(); } }
/// <summary> /// Adds the uploaded files to the gallery. This method is called when the application is operating under full trust. In this case, /// the ComponentArt Upload control is used. The logic is nearly identical to that in AddUploadedFilesLessThanFullTrust - the only /// differences are syntax differences arising from the different file upload control. /// </summary> /// <param name="files">The files to add to the gallery.</param> private void AddUploadedFilesForFullTrust(UploadedFileInfoCollection files) { // Clear the list of hash keys so we're starting with a fresh load from the data store. try { MediaObjectHashKeys.Clear(); string albumPhysicalPath = this.GetAlbum().FullPhysicalPathOnDisk; HelperFunctions.BeginTransaction(); UploadedFileInfo[] fileInfos = new UploadedFileInfo[files.Count]; files.CopyTo(fileInfos, 0); Array.Reverse(fileInfos); foreach (UploadedFileInfo file in fileInfos) { if (String.IsNullOrEmpty(file.FileName)) { continue; } if ((System.IO.Path.GetExtension(file.FileName).Equals(".zip", StringComparison.OrdinalIgnoreCase)) && (!chkDoNotExtractZipFile.Checked)) { #region Extract the files from the zipped file. lock (file) { if (File.Exists(file.TempFileName)) { using (ZipUtility zip = new ZipUtility(Util.UserName, GetGalleryServerRolesForUser())) { this._skippedFiles.AddRange(zip.ExtractZipFile(file.GetStream(), this.GetAlbum(), chkDiscardOriginalImage.Checked)); } } else { // When one of the files causes an OutOfMemoryException, this can cause the other files to disappear from the // temp upload directory. This seems to be an issue with the ComponentArt Upload control, since this does not // seem to happen with the ASP.NET FileUpload control. If the file doesn't exist, make a note of it and move on // to the next one. this._skippedFiles.Add(new KeyValuePair <string, string>(file.FileName, Resources.GalleryServerPro.Task_Add_Objects_Uploaded_File_Does_Not_Exist_Msg)); continue; // Skip to the next file. } } // Sueetie Modified - Add contents of ZIP file - All List <SueetieMediaObject> sueetieMediaObjects = SueetieMedia.GetSueetieMediaUpdateList(this.GetAlbumId()); int i = 0; foreach (SueetieMediaObject _sueetieMediaObject in sueetieMediaObjects) { int _moid = _sueetieMediaObject.MediaObjectID; IGalleryObject mo = Factory.LoadMediaObjectInstance(_moid); SueetieContent sueetieContent = new SueetieContent { SourceID = _sueetieMediaObject.MediaObjectID, ContentTypeID = MediaHelper.ConvertContentType(mo.MimeType.TypeCategory), ApplicationID = (int)SueetieApplications.Current.ApplicationID, UserID = _sueetieMediaObject.SueetieUserID, DateTimeCreated = mo.DateAdded, IsRestricted = mo.IsPrivate, Permalink = MediaHelper.SueetieMediaObjectUrl(_moid, this.GalleryId) }; // Add Sueetie-specific data to Sueetie_gs_MediaObject _sueetieMediaObject.ContentTypeID = MediaHelper.ConvertContentType(mo.MimeType.TypeCategory); _sueetieMediaObject.AlbumID = this.GetAlbum().Id; _sueetieMediaObject.InDownloadReport = false; SueetieMedia.CreateSueetieMediaObject(_sueetieMediaObject); SueetieCommon.AddSueetieContent(sueetieContent); i++; } #endregion } else { #region Add the file string filename = HelperFunctions.ValidateFileName(albumPhysicalPath, file.FileName); string filepath = Path.Combine(albumPhysicalPath, filename); lock (file) { if (File.Exists(file.TempFileName)) { file.SaveAs(filepath); } else { // When one of the files causes an OutOfMemoryException, this can cause the other files to disappear from the // temp upload directory. This seems to be an issue with the ComponentArt Upload control, since this does not // seem to happen with the ASP.NET FileUpload control. If the file doesn't exist, make a note of it and move on // to the next one. this._skippedFiles.Add(new KeyValuePair <string, string>(file.FileName, Resources.GalleryServerPro.Task_Add_Objects_Uploaded_File_Does_Not_Exist_Msg)); continue; // Skip to the next file. } } try { IGalleryObject go = Factory.CreateMediaObjectInstance(filepath, this.GetAlbum()); GalleryObjectController.SaveGalleryObject(go); if ((chkDiscardOriginalImage.Checked) && (go is Business.Image)) { ((Business.Image)go).DeleteHiResImage(); GalleryObjectController.SaveGalleryObject(go); } // Sueetie Modified - Add mediaobject to Sueetie_Content - Single File SueetieContent sueetieContent = new SueetieContent { SourceID = go.Id, ContentTypeID = MediaHelper.ConvertContentType(go.MimeType.TypeCategory), ApplicationID = (int)SueetieApplications.Current.ApplicationID, UserID = CurrentSueetieUserID, IsRestricted = this.GetAlbum().IsPrivate, Permalink = MediaHelper.SueetieMediaObjectUrl(go.Id, this.GalleryId) }; SueetieCommon.AddSueetieContent(sueetieContent); // Add Sueetie-specific data to Sueetie_gs_MediaObject SueetieMediaObject _sueetieMediaObject = new SueetieMediaObject(); _sueetieMediaObject.MediaObjectID = go.Id; _sueetieMediaObject.ContentTypeID = MediaHelper.ConvertContentType(go.MimeType.TypeCategory); _sueetieMediaObject.AlbumID = this.GetAlbum().Id; _sueetieMediaObject.InDownloadReport = false; SueetieMedia.CreateSueetieMediaObject(_sueetieMediaObject); SueetieMediaAlbum sueetieAlbum = SueetieMedia.GetSueetieMediaAlbum(this.GetAlbum().Id); if (CurrentSueetieGallery.IsLogged) { SueetieLogs.LogUserEntry((UserLogCategoryType)sueetieAlbum.AlbumMediaCategoryID, sueetieAlbum.ContentID, CurrentSueetieUserID); } } catch (UnsupportedMediaObjectTypeException ex) { try { File.Delete(filepath); } catch (UnauthorizedAccessException) { } // Ignore an error; the file will end up getting deleted during cleanup maintenance this._skippedFiles.Add(new KeyValuePair <string, string>(filename, ex.Message)); } #endregion } } SueetieMedia.ClearMediaPhotoListCache(0); SueetieMedia.ClearSueetieMediaObjectListCache(this.CurrentSueetieGalleryID); HelperFunctions.CommitTransaction(); } catch { HelperFunctions.RollbackTransaction(); throw; } finally { // Delete the uploaded temporary files, as by this time they have been saved to the destination directory. foreach (UploadedFileInfo file in files) { try { System.IO.File.Delete(file.TempFileName); } catch (UnauthorizedAccessException) { } // Ignore an error; the file will end up getting deleted during cleanup maintenance } // Clear the list of hash keys to free up memory. MediaObjectHashKeys.Clear(); HelperFunctions.PurgeCache(); } }