示例#1
0
    public void SetupButton(UpgradeStruct us)
    {
        // Sets the button up for use in store
        gameObject.name = us.name;
        _upgrade = us;

        // Set Title
        if (Title != null && TitleShadow != null)
        {
            Title.text = us.name;
            TitleShadow.text = us.name;
        }

        // Set Image
        if (PurchaseSprite != null)
        {
            if (us.icon != null)
                PurchaseSprite.sprite = us.icon;
            else
            {
                PurchaseSprite.sprite = null;
                Color c = PurchaseSprite.color;
                c.a = 0.0f;
                PurchaseSprite.color = c;
            }
        }

        // Set Description
        if (Description != null)
        {
            Description.text = us.description;
        }

        // Different Setup based on Store Button Type
        switch (us.type)
        {
            case UpgradeBoostGold.Gold:
                // Set Cost
                if (Cost != null && CostShadow != null)
                {
                    Cost.text = "$" + (us.MoneyCost / 100.0f).ToString();
                    CostShadow.text = "$" + (us.MoneyCost / 100.0f).ToString();
                    CoinImage.enabled = false;
                }
                // Make Sure Buy Button is active, no matter what
                if (BuyButton != null)
                {
                    BuyButton.SetActive(true);
                }
                // Switch off YouHave Text
                if (YouHave != null)
                {
                    YouHave.text = "";
                }
                // Make sure Active Button is off, no matter what
                if (ActiveButton != null)
                {
                    ActiveButton.SetActive(false);
                }
                break;
            case UpgradeBoostGold.Boost:
                // Set Cost
                if (Cost != null && CostShadow != null)
                {
                    Cost.text = us.CoinCost.ToString();
                    CostShadow.text = us.CoinCost.ToString();
                    CoinImage.enabled = true;
                }
                // Make Sure Buy Button is active, no matter what
                if (BuyButton != null)
                {
                    BuyButton.SetActive(true);
                }
                // Set YouHave Text
                if (YouHave != null)
                {
                    YouHave.text = "You Have: " + us.BoostsAvailable;
                }
                // Make sure Active Button is off, no matter what
                if (ActiveButton != null)
                {
                    ActiveButton.SetActive(false);
                }
                break;
            case UpgradeBoostGold.Upgrade:
                // Set Cost unless purchased
                if (Cost != null && CostShadow != null)
                {
                    if (us.Purchased)
                    {
                        Cost.text = "";
                        CostShadow.text = "";
                        CoinImage.enabled = false;
                    }
                    else
                    {
                        Cost.text = us.CoinCost.ToString();
                        CostShadow.text = us.CoinCost.ToString();
                        CoinImage.enabled = true;
                    }
                }
                // Make Sure Buy Button is active, unless purchased
                if (BuyButton != null)
                {
                    if (us.Purchased)
                    {
                        BuyButton.SetActive(false);
                    }
                    else
                    {
                        BuyButton.SetActive(true);
                    }
                }
                // Set YouHave Text to null
                if (YouHave != null)
                {
                    YouHave.text = "";
                }
                // Turn on Active button if active
                if (ActiveButton != null)
                {
                    if (us.Active)
                    {
                        ActiveButton.SetActive(true);
                        ActiveImage.sprite = ActiveSprite;
                    }
                    else if (us.Purchased)
                    {
                        ActiveButton.SetActive(true);
                        ActiveImage.sprite = InActiveSprite;
                    }
                    else
                    {
                        ActiveButton.SetActive(false);
                    }
                }
                break;
        }
    }
示例#2
0
    public void SetupButton(UpgradeStruct us)
    {
        // Sets the button up for use in store
        gameObject.name = us.name;
        _upgrade        = us;

        // Set Title
        if (Title != null && TitleShadow != null)
        {
            Title.text       = us.name;
            TitleShadow.text = us.name;
        }

        // Set Image
        if (PurchaseSprite != null)
        {
            if (us.icon != null)
            {
                PurchaseSprite.sprite = us.icon;
            }
            else
            {
                PurchaseSprite.sprite = null;
                Color c = PurchaseSprite.color;
                c.a = 0.0f;
                PurchaseSprite.color = c;
            }
        }

        // Set Description
        if (Description != null)
        {
            Description.text = us.description;
        }

        // Different Setup based on Store Button Type
        switch (us.type)
        {
        case UpgradeBoostGold.Gold:
            // Set Cost
            if (Cost != null && CostShadow != null)
            {
                Cost.text         = "$" + (us.MoneyCost / 100.0f).ToString();
                CostShadow.text   = "$" + (us.MoneyCost / 100.0f).ToString();
                CoinImage.enabled = false;
            }
            // Make Sure Buy Button is active, no matter what
            if (BuyButton != null)
            {
                BuyButton.SetActive(true);
            }
            // Switch off YouHave Text
            if (YouHave != null)
            {
                YouHave.text = "";
            }
            // Make sure Active Button is off, no matter what
            if (ActiveButton != null)
            {
                ActiveButton.SetActive(false);
            }
            break;

        case UpgradeBoostGold.Boost:
            // Set Cost
            if (Cost != null && CostShadow != null)
            {
                Cost.text         = us.CoinCost.ToString();
                CostShadow.text   = us.CoinCost.ToString();
                CoinImage.enabled = true;
            }
            // Make Sure Buy Button is active, no matter what
            if (BuyButton != null)
            {
                BuyButton.SetActive(true);
            }
            // Set YouHave Text
            if (YouHave != null)
            {
                YouHave.text = "You Have: " + us.BoostsAvailable;
            }
            // Make sure Active Button is off, no matter what
            if (ActiveButton != null)
            {
                ActiveButton.SetActive(false);
            }
            break;

        case UpgradeBoostGold.Upgrade:
            // Set Cost unless purchased
            if (Cost != null && CostShadow != null)
            {
                if (us.Purchased)
                {
                    Cost.text         = "";
                    CostShadow.text   = "";
                    CoinImage.enabled = false;
                }
                else
                {
                    Cost.text         = us.CoinCost.ToString();
                    CostShadow.text   = us.CoinCost.ToString();
                    CoinImage.enabled = true;
                }
            }
            // Make Sure Buy Button is active, unless purchased
            if (BuyButton != null)
            {
                if (us.Purchased)
                {
                    BuyButton.SetActive(false);
                }
                else
                {
                    BuyButton.SetActive(true);
                }
            }
            // Set YouHave Text to null
            if (YouHave != null)
            {
                YouHave.text = "";
            }
            // Turn on Active button if active
            if (ActiveButton != null)
            {
                if (us.Active)
                {
                    ActiveButton.SetActive(true);
                    ActiveImage.sprite = ActiveSprite;
                }
                else if (us.Purchased)
                {
                    ActiveButton.SetActive(true);
                    ActiveImage.sprite = InActiveSprite;
                }
                else
                {
                    ActiveButton.SetActive(false);
                }
            }
            break;
        }
    }