private void HandleClicks()
    {
        if (!EventSystem.current.IsPointerOverGameObject())
        {
            if ((Input.GetMouseButtonUp(0) && matchTimer.matchStarted))
            {
                Ray screenToWorld = viewportCamera.ScreenPointToRay(Input.mousePosition);
                if (Physics.Raycast(screenToWorld, out RaycastHit raycastHit))
                {
                    clickerAudio.PlayInspect();
                    Collider other = raycastHit.collider;
                    switch (other.tag)
                    {
                    case "Building":
                        ClearSelections();
                        selectedBuilding = other.GetComponentInParent <Building>();
                        selectedBuilding.FocusOnBuilding();
                        upgradeMenuObj.SetActive(true);
                        //upgradeMenu.PopulateList(selectedBuilding.upgrades);
                        upgradeMenu.SetSelectedBuilding(selectedBuilding);
                        break;

                    case "Plot":
                        ClearSelections();
                        Building.UnfocusAllBuildings();
                        selectedPlot = other.GetComponentInParent <Plot>();
                        selectedPlot.FocusOnPlot();
                        if (selectedPlot.size == (Plot.PlotSize) 0)
                        {
                            buildMenuObj[2].SetActive(true);
                        }
                        else if (selectedPlot.size == (Plot.PlotSize) 1)
                        {
                            buildMenuObj[0].SetActive(true);
                        }
                        else if (selectedPlot.size == (Plot.PlotSize) 2)
                        {
                            buildMenuObj[1].SetActive(true);
                        }
                        break;

                    case "Forest":
                        ClearSelections();
                        selectedForest = other.GetComponent <Forest>();
                        buyTileMenu.SetSelectedTile(selectedForest);
                        buyMenuObj.SetActive(true);
                        if (!selectedForest.finished)
                        {
                            buyTileMenu.buildButtons[0].SetActive(true);
                        }
                        if (selectedForest.building)
                        {
                            buyTileMenu.buildButtons[0].SetActive(false);
                            buyTileMenu.buildButtons[1].SetActive(true);
                            buyTileMenu.buildButtons[1].GetComponent <Button>().interactable = false;
                        }
                        if (selectedForest.finished)
                        {
                            buyTileMenu.buildButtons[1].SetActive(true);
                            buyTileMenu.buildButtons[1].GetComponent <Button>().interactable = true;
                        }
                        break;

                    case "Rock":
                        ClearSelections();
                        selectedRock = other.GetComponent <Rock>();
                        buyTileMenu.SetSelectedTile(selectedRock);
                        buyMenuObj.SetActive(true);

                        if (!selectedRock.finished)
                        {
                            buyTileMenu.buildButtons[3].SetActive(true);
                        }
                        if (selectedRock.building)
                        {
                            buyTileMenu.buildButtons[3].SetActive(false);
                            buyTileMenu.buildButtons[4].SetActive(true);
                            buyTileMenu.buildButtons[4].GetComponent <Button>().interactable = false;
                        }
                        if (selectedRock.finished)
                        {
                            buyTileMenu.buildButtons[4].SetActive(true);
                            buyTileMenu.buildButtons[4].GetComponent <Button>().interactable = true;
                        }
                        break;

                    case "WorldTile":
                        ClearSelections();
                        selectedTile = other.GetComponent <WorldTile>();
                        selectedTile.GetComponent <Animator>().SetBool("Focused", true);
                        buyTileMenu.SetSelectedTile(selectedTile);
                        if (!selectedTile.purchased)
                        {
                            buyMenuObj.SetActive(true);
                            buyTileMenu.buildButtons[2].SetActive(true);
                        }
                        break;

                    case "SkullIsland":
                        bombCounter++;
                        Debug.Log(bombCounter);
                        nukeSource = nukeAudio.GetComponent <AudioSource>();
                        nukeSource.PlayOneShot(nukeAudio.dontDoIt[bombCounter - 1]);
                        if (bombCounter == 5)
                        {
                            nuke = other.GetComponent <NukeTime>();
                            nuke.nukeTime();
                        }
                        break;

                    default:
                        ClearSelections();
                        break;
                    }
                }
            }
        }
    }