void RefreshWorldLevel(uint worldLevel) { m_label_WorldLevel.text = worldLevel.ToString(); int lv = MainPlayerHelper.GetPlayerLevel(); int gap = (int)worldLevel - lv; int openLv = GameTableManager.Instance.GetGlobalConfig <int>("WorldDiffOpenLev"); if (lv < openLv) { m_label_extraExp.text = "0 %"; return; } if (gap >= 0) { UpgradeAddDataBase data = GameTableManager.Instance.GetTableItem <UpgradeAddDataBase>((uint)gap); if (data != null) { m_label_extraExp.text = (data.expupxs / 100).ToString() + "%"; } } else { m_label_extraExp.text = "0 %"; } }
/// <summary> /// 通过[世界等级差]二分快速查表 /// </summary> /// <param name="worldlevdiff">世界等级差</param> /// <returns></returns> public static UpgradeAddDataBase Query(this List <UpgradeAddDataBase> sorted, uint worldlevdiff) { var key = new UpgradeAddDataBase() { worldlevdiff = worldlevdiff }; var comparer = new Comparer1(); var index = sorted.BinarySearch(key, comparer); return(index >= 0 ? sorted[index] : default(UpgradeAddDataBase)); }