private IEnumerator PreparationEnterCoroutine() { yield return(SetPlayerScaleRatioCoroutine(m_preparationPhasePlayerScaleRatio)); PlayerCursor.singleton.gameObject.SetActive(true); UpdaterUI.Show(true); StartCoroutine(PreparationCoroutine()); }
private IEnumerator PreparationExitCoroutine() { UpdaterUI.Show(false); yield return(null); }