示例#1
0
    private IEnumerator PreparationEnterCoroutine()
    {
        yield return(SetPlayerScaleRatioCoroutine(m_preparationPhasePlayerScaleRatio));

        PlayerCursor.singleton.gameObject.SetActive(true);
        UpdaterUI.Show(true);

        StartCoroutine(PreparationCoroutine());
    }
示例#2
0
 private IEnumerator PreparationExitCoroutine()
 {
     UpdaterUI.Show(false);
     yield return(null);
 }