public void StartGame()
 {
     over        = false;
     reallyOver  = false;
     currenttime = Time.time;
     starttime   = currenttime;
     timer.StartTimer();
     Instantiate(walllaser, new Vector3(8.75f, 0, 0), Quaternion.Euler(0, 0, 90));
     Instantiate(walllaser, new Vector3(-8.75f, 0, 0), Quaternion.Euler(0, 0, 90));
     Instantiate(walllaser, new Vector3(0, 4.87f, 0), Quaternion.identity);
     Instantiate(walllaser, new Vector3(0, -4.87f, 0), Quaternion.identity);
 }
 public void StartGame()
 {
     over        = false;
     currenttime = Time.time;
     starttime   = currenttime;
     timer.StartTimer();
     if (parameters.corner)
     {
         Instantiate(damager, new Vector3(-8.2f, 4.3f, 0), Quaternion.identity);
         Instantiate(damager, new Vector3(-8.2f, -4.3f, 0), Quaternion.identity);
         Instantiate(damager, new Vector3(8.2f, 4.3f, 0), Quaternion.identity);
         Instantiate(damager, new Vector3(8.2f, -4.3f, 0), Quaternion.identity);
     }
     if (parameters.side)
     {
         Instantiate(walllaser, new Vector3(8.75f, 0, 0), Quaternion.Euler(0, 0, 90));
         Instantiate(walllaser, new Vector3(-8.75f, 0, 0), Quaternion.Euler(0, 0, 90));
         Instantiate(walllaser, new Vector3(0, 4.87f, 0), Quaternion.identity);
         Instantiate(walllaser, new Vector3(0, -4.87f, 0), Quaternion.identity);
     }
 }