public void OnInitialize() { SuccessHandler = () => { GameMgr.Instance.EnterGame(); }; if (!Directory.Exists(GameConfig.VersionFilePath)) { VersionInfo info = new VersionInfo(); SerializeHelper.SerializeXml <VersionInfo>(GameConfig.VersionFilePath, info); } LoaclVersion = SerializeHelper.DeserializeXml <VersionInfo>(GameConfig.VersionFilePath); //CheckVersion(); }
protected override void OnInitialize() { SuccessHandler = () => { GameMgr.singleton.EnterGame(); }; if (!Directory.Exists(GameConfig.VersionFilePath)) { VersionInfo info = new VersionInfo(); SerializeHelper.SerializeXml(GameConfig.VersionFilePath, info); } LoaclVersion = SerializeHelper.DeserializeXml <VersionInfo>(GameConfig.VersionFilePath); //CheckVersion(); }