示例#1
0
        /// <summary>
        /// Disposes the contents of the attached Editor.
        /// </summary>
        protected override void Dispose(bool disposing)
        {
            base.Dispose(disposing);

            _Editor?.Dispose();
            SwapChainRenderTargetRefreshed -= UpdateWindow_UpdateSwapChainRenderTarget;
            MultiSampleCountRefreshed      -= UpdateWindow_UpdateMultiSampleCount;
        }