public void InitUpdateUI() { //设置UI语言 _HotUpdateViewer.SetDownloadInfo(UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateString_TextUpdate), UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateString_FileSize), UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateString_DownloadSpeed)); _HotUpdateViewer.SetTopTabsTitle(UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateString_VideoTitle), UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateString_PictureTitle)); EntryPoint.Instance.PanelHotUpdate.SetActive(true); _HotUpdateViewer.SetAllProgress(0.0f); _HotUpdateViewer.SetPartProgress(0.0f); _HotUpdateViewer.SetDesc(UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateStatus_Start)); _HotUpdateViewer.SetCurrentVersion("0.0.0"); _HotUpdateViewer.SetServerVersion("0.0.0"); //新UI _HotUpdateViewer.SetInstallPercent(-1.0f); _HotUpdateViewer.SetCircle(true, UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateStatus_Start)); //_HotUpdateViewer.SetFileDownloadInfo(0, 0, 0); }
private static IEnumerable FetchPackByUrlCoroutine(DownloadMan downloadMan, string urlDir, string hostName, string downloadPackName, string strMd5) { string urlFileName = urlDir + downloadPackName; long dwJupSize = -1; if (dwJupSize <= 0) { dwJupSize = UpdateUtility.GetUrlFileSizeEx(urlFileName, hostName, DownloadMan.reqTimeOut); } if (dwJupSize < 0) //无法取得url文件大小,网络不通重试 { yield return(new WaitForSeconds(1.0f)); UpdateInfoUtil.SetStateString(UPDATE_STATE.UpdateState_DownloadingErrAutoRetry); GameUpdateMan.Instance.HotUpdateViewer.SetDownloadInfo_TextUpate(UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateState_DownloadingErrAutoRetry)); yield return(null); Patcher.Instance.LogString(HobaText.Format("DownloadMan fail to get pack size, file: {0}, host: {1}", urlFileName, hostName)); yield return(UpdateRetCode.net_err); } //开始下载 downloadMan.AddTask(strMd5, urlFileName, hostName, downloadPackName, dwJupSize); if (!downloadMan.StartTask(strMd5)) { Patcher.Instance.LogString(HobaText.Format("DownloadMan fail to start download pack, file: {0}", urlFileName)); yield return(new WaitForSeconds(1.0f)); UpdateInfoUtil.SetStateString(UPDATE_STATE.UpdateState_DownloadingErrAutoRetry); GameUpdateMan.Instance.HotUpdateViewer.SetDownloadInfo_TextUpate(UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateState_DownloadingErrAutoRetry)); yield return(null); Patcher.Instance.LogString(HobaText.Format("DownloadMan fail to start DownloadTask, file: {0}, host: {1}", urlFileName, hostName)); yield return(UpdateRetCode.net_err); } else { Patcher.Instance.LogString(HobaText.Format("DownloadMan StartTask, file: {0}", urlFileName)); } //下载过程 UpdateInfoUtil.bShowProgress = true; DownloadTaskInfo tmpInfo; long taskFinishedSize = 0; long lastFinishedSize = 0; int lastTime = System.Environment.TickCount; downloadMan.AddDownloadStamp(0, 0); int zeroDownloadTime = 0; //下载量为0的计时,超过10秒无下载量,下载出错重试 while (downloadMan.IsWorkerRunning()) // { //Thread.Sleep(100); yield return(new WaitForSeconds(0.1f)); int now = System.Environment.TickCount; int deltaMs = now - lastTime; lastTime = now; if (downloadMan.FindTask(strMd5, out tmpInfo)) { if (tmpInfo.status.HasError() || tmpInfo.totalSize <= 0.0f) //下载失败,退出,等待重试 { yield return(new WaitForSeconds(1.0f)); UpdateInfoUtil.SetStateString(UPDATE_STATE.UpdateState_DownloadingErrAutoRetry); GameUpdateMan.Instance.HotUpdateViewer.SetDownloadInfo_TextUpate(UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateState_DownloadingErrAutoRetry)); yield return(null); break; } //更新进度 { long deltaSize = tmpInfo.finishedSize - lastFinishedSize; if (deltaSize < 10) { zeroDownloadTime += deltaMs; } else { zeroDownloadTime = 0; } downloadMan.AddDownloadStamp(deltaSize, deltaMs); //下载多少 lastFinishedSize = tmpInfo.finishedSize; //新UI CUpdateInfo updateInfo = UpdateInfoUtil.GetUpdateInfo(); GameUpdateMan.Instance.HotUpdateViewer.SetFileDownloadInfo( updateInfo.curUpdateFileSize + tmpInfo.finishedSize, updateInfo.totalUpdateFileSize, downloadMan.GetDownloadSpeedKBS()); float progress = (float)tmpInfo.finishedSize / tmpInfo.totalSize; UpdateInfoUtil.SetProgress(UPDATE_PROGRESS.File, progress); // float totalProgress = (float)(updateInfo.curUpdateFileSize + tmpInfo.finishedSize) / updateInfo.totalUpdateFileSize; // UpdateInfoUtil.SetProgress(UPDATE_PROGRESS.Total, totalProgress); if (progress < 1.0f) { UpdateInfoUtil.SetDownStatusString(progress); GameUpdateMan.Instance.HotUpdateViewer.SetDownloadInfo_TextUpate(UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateString_TextUpdate)); } else { zeroDownloadTime = 0; UpdateInfoUtil.SetStateString(UPDATE_STATE.UpdateStatus_CheckingExistPack); GameUpdateMan.Instance.HotUpdateViewer.SetDownloadInfo_TextUpate(UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateStatus_CheckingExistPack)); } yield return(null); } taskFinishedSize = tmpInfo.finishedSize; if (zeroDownloadTime >= UpdateConfig.MaxZeroDownloadTime) //下载为0时间超时 { break; } } else { break; //error } } downloadMan.AddDownloadStamp(0, 0); UpdateInfoUtil.bShowProgress = false; //这时下载已经完成 UpdateRetCode ret = UpdateRetCode.success; if (Patcher.Instance.IsDownloadDone) { UpdateInfoUtil.SetStateString(UPDATE_STATE.UpdateStatus_CheckingExistPack); GameUpdateMan.Instance.HotUpdateViewer.SetDownloadInfo_TextUpate(UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateStatus_CheckingExistPack)); yield return(null); if (downloadMan.FindTask(strMd5, out tmpInfo)) { switch (tmpInfo.status) { case DownloadTaskStatus.Finished: break; case DownloadTaskStatus.Failed: { DownloadTaskErrorInfo errInfo; downloadMan.GetTaskErrorInfo(strMd5, out errInfo); if (errInfo.errorCode == DownloadTaskErrorCode.NetworkError && errInfo.errorMessage.Contains("CURLE_PARTIAL_FILE")) { ret = UpdateRetCode.net_partial_file; Patcher.Instance.LogString(HobaText.Format("DownloadMan net_partial_file! file: {0}", urlFileName)); } else if (errInfo.errorCode == DownloadTaskErrorCode.Unknown && errInfo.errorMessage.Contains("CURLE_OPERATION_TIMEOUTED")) { ret = UpdateRetCode.operation_timeouted; Patcher.Instance.LogString(HobaText.Format("DownloadMan operation_timeouted! file: {0}", urlFileName)); } else { if (errInfo.errorCode == DownloadTaskErrorCode.Md5Dismatch) { ret = UpdateRetCode.md5_not_match; } else if (errInfo.errorCode == DownloadTaskErrorCode.NetworkError) { ret = UpdateRetCode.net_err; } else if (errInfo.errorCode == DownloadTaskErrorCode.IOError) { ret = UpdateRetCode.io_err; } else if (errInfo.errorCode == DownloadTaskErrorCode.UrlArgError) { ret = UpdateRetCode.urlarg_error; } else { ret = UpdateRetCode.download_fail; } Patcher.Instance.LogString(HobaText.Format("DownloadMan fail to download pack, file: {0}, host: {1}, msg: {2}", urlFileName, hostName, errInfo.errorMessage)); } } break; default: break; } } else { ret = UpdateRetCode.download_fail; Patcher.Instance.LogString(HobaText.Format("DownloadMan fail to download pack 0, file: {0}", urlFileName)); } } else { ret = UpdateRetCode.download_fail; Patcher.Instance.LogString(HobaText.Format("DownloadMan fail to download pack 1, file: {0}, zeroDownloadTime: {1}", urlFileName, zeroDownloadTime)); } yield return(ret); }
public IEnumerable UpdateAutoCoroutine(ELEMENT_VER verBegin, ELEMENT_VER verLatest) { long packSizeOverAll = m_VersionMan.CalcSize(verBegin, verLatest); if (packSizeOverAll <= 0) { packSizeOverAll = 1; } long packFinishedSize = m_VersionMan.CalcSize(verBegin, m_PackFileVer.VerFrom); int nTotalPack = m_VersionMan.CalcPackCount(verBegin, verLatest); int nCurrentPack = m_VersionMan.CalcPackCount(verBegin, m_PackFileVer.VerTo); GameUpdateMan.Instance.HotUpdateViewer.SetPackageNum(nCurrentPack, nTotalPack); UpdateInfoUtil.SetProgress(UPDATE_PROGRESS.Total, (float)((double)packFinishedSize / (double)packSizeOverAll)); UpdateInfoUtil.SetProgress(UPDATE_PROGRESS.File, 0.0f); UpdateInfoUtil.SetStateString(UPDATE_STATE.UpdateStatus_BeginUpdate); yield return(null); UpdateRetCode ret = UpdateRetCode.success; string strMd5 = this.m_PackFileVer.md5; //要下载的路径 this.strDownloadUPackName = HobaText.Format( "{0}-{1}.jup", this.m_PackFileVer.VerFrom.ToString(), this.m_PackFileVer.VerTo.ToString()); string strDownloadUPack = this.strDownloadPath + this.strDownloadUPackName; //计时 float nStartTime = Time.time; float nLasTime = nStartTime; float nNowTime = nStartTime; //准备下载 using (DownloadMan downloadMan = new DownloadMan(this.strDownloadPath)) //DownloadMan { downloadMan.TaskEndEvent += delegate { this.IsDownloadDone = true; }; int nTryTimes = 0; bool bFileEqual = false; while (!bFileEqual) { if (ret == UpdateRetCode.net_err || ret == UpdateRetCode.io_err || ret == UpdateRetCode.urlarg_error) { ++nTryTimes; //重连次数超过 if (nTryTimes > UpdateConfig.TotalReconnectTime) { ret = UpdateRetCode.connect_fail; break; //这次更新错误,等待选择重试 } //重连,间隔一定时间 do { yield return(new WaitForSeconds(1.0f)); nNowTime = Time.time; }while (nNowTime - nLasTime <= UpdateConfig.ReconnectTime); nLasTime = nNowTime; this.LogString(HobaText.Format("DownloadMan net_err begin retry {0} ... file: {1}", nTryTimes, this.strDownloadUPackName)); } else { nTryTimes = 0; } if (ret == UpdateRetCode.md5_not_match || ret == UpdateRetCode.download_fail) { break; } //如果文件已存在,判断md5 if (FileOperate.IsFileExist(strDownloadUPack)) { yield return(new WaitForSeconds(0.01f)); UpdateInfoUtil.SetProgress(UPDATE_PROGRESS.File, 100.0f); UpdateInfoUtil.SetStateString(UPDATE_STATE.UpdateStatus_CheckingExistPack); yield return(null); //string md5_exist = FileOperate.CalcFileMd5(strDownloadUPack); CalcMd5ThreadInfo calcMd5Info = CalcFileMd5(strDownloadUPack); while (calcMd5Info.IsRunning) { yield return(_ShortWait); } OnCalcMd5Complete(); string md5_exist = calcMd5Info.Md5; if (md5_exist == strMd5) { bFileEqual = true; break; } FileOperate.DeleteFile(strDownloadUPack); //删除旧文件 } //重新开始下载 this.IsDownloadDone = false; if (!FileOperate.MakeDir(strDownloadUPack)) { LogString(HobaText.Format("[UpdateAutoCoroutine] MakeDir {0} Failed!", strDownloadUPack)); } // UpdateInfoUtil.SetProgress(UPDATE_PROGRESS.File, 0.0f); UpdateInfoUtil.SetDownStatusString(0.0f); GameUpdateMan.Instance.HotUpdateViewer.SetDownloadInfo_TextUpate(UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateString_TextUpdate)); yield return(null); // foreach (var item in FetchPackByUrlCoroutine(downloadMan, // this.strUpdateServerDir1, this.strUpdateServerHostName1, this.strDownloadUPackName, strMd5)) foreach (var item in FetchPackCoroutine(downloadMan, this.strUpdateServerDir1, this.strUpdateServerHostName1, this.strUpdateServerDir2, this.strUpdateServerHostName2, this.strUpdateServerDir3, this.strUpdateServerHostName3, this.strDownloadUPackName, strMd5)) { if (item is UpdateRetCode) { ret = (UpdateRetCode)item; break; } else { yield return(item); } } if (ret != UpdateRetCode.success) { bFileEqual = false; } } if (bFileEqual) { ret = UpdateRetCode.success; } } if (ret == UpdateRetCode.success) //下载成功 { UpdateInfoUtil.bShowWritingPack = true; //设置本地包路径 strLocalPackFileName = strDownloadPath + strDownloadUPackName; UpdateInfoUtil.SetProgress(UPDATE_PROGRESS.File, 0.0f); yield return(null); //打开本地包,更新... //提示正在写包 GameUpdateMan.Instance.HotUpdateViewer.SetInstallInfo(UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateStatus_WritingPack)); GameUpdateMan.Instance.HotUpdateViewer.SetInstallPercent(-1.0f); foreach (var item in UpdateFileFromPackCoroutine(strLocalPackFileName, verBegin, verLatest)) { if (item is UpdateRetCode) { ret = (UpdateRetCode)item; break; } yield return(item); } //关闭临时包 FileOperate.DeleteFile(this.strLocalPackFileName); this.strLocalPackFileName = ""; UpdateInfoUtil.bShowWritingPack = false; } if (ret == UpdateRetCode.invalid_param) { ret = UpdateRetCode.cancel; yield return(ret); } else if (ret == UpdateRetCode.pack_file_broken || ret == UpdateRetCode.net_err || ret == UpdateRetCode.connect_fail || ret == UpdateRetCode.md5_not_match || ret == UpdateRetCode.io_err || ret == UpdateRetCode.urlarg_error || ret == UpdateRetCode.download_fail) { yield return(ret); } else if (ret != UpdateRetCode.success) { ret = UpdateRetCode.fail; yield return(ret); } //写入本地版本 UpdateInfoUtil.SetVersion(UPDATE_VERSION.Local, this.m_CurrentVersion); yield return(UpdateRetCode.success); }
private void OnShow(MessageBoxStyle style) { switch (style) { case MessageBoxStyle.MB_OK: ShowMessageBox(true); _RectBtnYes.anchoredPosition = new Vector2(0, _RectBtnYes.anchoredPosition.y); _BtnYes.gameObject.SetActive(true); _BtnNo.gameObject.SetActive(false); { string strOk = UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateString_Ok); if (!string.IsNullOrEmpty(strOk)) { _BtnYes.text = strOk; } } break; case MessageBoxStyle.MB_OkCancel: ShowMessageBox(true); _RectBtnYes.anchoredPosition = new Vector2(-_RectBtnNo.anchoredPosition.x, _RectBtnYes.anchoredPosition.y); _BtnYes.gameObject.SetActive(true); _BtnNo.gameObject.SetActive(true); { string strOk = UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateString_Ok); if (!string.IsNullOrEmpty(strOk)) { _BtnYes.text = strOk; } string strCancel = UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateString_Cancel); if (!string.IsNullOrEmpty(strCancel)) { _BtnNo.text = strCancel; } } break; case MessageBoxStyle.MB_YesNo: ShowMessageBox(true); _RectBtnYes.anchoredPosition = new Vector2(-_RectBtnNo.anchoredPosition.x, _RectBtnYes.anchoredPosition.y); _BtnYes.gameObject.SetActive(true); _BtnNo.gameObject.SetActive(true); { string strYes = UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateString_Yes); if (!string.IsNullOrEmpty(strYes)) { _BtnYes.text = strYes; } string strNo = UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateString_No); if (!string.IsNullOrEmpty(strNo)) { _BtnNo.text = strNo; } } break; default: ShowMessageBox(true); _RectBtnYes.anchoredPosition = new Vector2(0, _RectBtnYes.anchoredPosition.y); _BtnYes.gameObject.SetActive(true); _BtnNo.gameObject.SetActive(false); { string strOk = UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateString_Ok); if (!string.IsNullOrEmpty(strOk)) { _BtnYes.text = strOk; } } break; } }
public IEnumerable UpdateRoutine() { //检查系统内存 /* * if (SystemInfo.systemMemorySize < nMemoryMinimum) * { * yield return new WaitForUserClick(MessageBoxStyle.MB_YesNo, * HobaText.Format(EntryPoint.Instance.UpdateStringConfigParams.SystemRequire_Memory, nMemoryMinimum), * UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateString_HasError)); * * if (WaitForUserClick.RetCode == 0) * { * Patcher.Instance.UpdateExit(); * EntryPoint.ExitGame(); * yield break; * } * } * */ LTPlatformBase.ShareInstance().SetBreakPoint(SDK.POINT_STATE.Game_Check_Update); //平台SDK打点:检查更新 yield return(null); //更新资源,测试 { string baseDir = EntryPoint.Instance.ResPath; string docDir = EntryPoint.Instance.DocPath; string libDir = EntryPoint.Instance.LibPath; string tmpDir = EntryPoint.Instance.TmpPath; string updateServerDir1 = EntryPoint.Instance.GetUpdateServerUrl1(); string updateServerDir2 = EntryPoint.Instance.GetUpdateServerUrl2(); string updateServerDir3 = EntryPoint.Instance.GetUpdateServerUrl3(); string clientServerDir = EntryPoint.Instance.GetClientServerUrl(); string dynamicServerDir = EntryPoint.Instance.GetDynamicServerUrl(); string dynamicAccountRoleDir = EntryPoint.Instance.GetDynamicAccountRoleUrl(); foreach (var item in Patcher.Instance.Init(baseDir, docDir, libDir, tmpDir, updateServerDir1, updateServerDir2, updateServerDir3, clientServerDir, dynamicServerDir, dynamicAccountRoleDir)) { yield return(item); } //设置初始版本 #if UNITY_EDITOR //|| UNITY_STANDALONE_WIN Patcher.Instance.CleanAllUpdatesReturnToBase(Patcher.Instance.BaseVersion); #else string baseVersion = CPlatformConfig.GetBaseVersion(); bool bWriteVersion = Patcher.Instance.SetFirstVersion(baseVersion, false); if (bWriteVersion) { Patcher.Instance.CleanAllUpdatesReturnToBase(Patcher.Instance.BaseVersion); } #endif bool bSkipPhase2 = false; UpdateRetCode retCode = UpdateRetCode.success; UpdateStartPhase1: //阶段1... int nTryTime = 0; do { _HotUpdateViewer.SetInstallPercent(-1.0f); foreach (var item in Patcher.UpdateCoroutinePhase1()) { CUpdateInfo updateInfo = UpdateInfoUtil.GetUpdateInfo(); _HotUpdateViewer.SetPartProgress(updateInfo.curUpdateProgress); _HotUpdateViewer.SetAllProgress(updateInfo.totalUpdateProgress); _HotUpdateViewer.SetDesc(updateInfo.strUpdateInfo); //新UI _HotUpdateViewer.SetCurrentVersion(updateInfo.curVersion); _HotUpdateViewer.SetServerVersion(updateInfo.serverVersion); yield return(null); if (item is UpdateRetCode) { retCode = (UpdateRetCode)item; break; } yield return(item); } m_CurrentVersion = Patcher.Instance.m_CurrentVersion.ToString(); m_ServerVersion = Patcher.Instance.m_VersionMan.VerLastest.ToString(); if (retCode != UpdateRetCode.success) //错误处理 { if (nTryTime == 0) { _HotUpdateViewer.SetCircle(false); yield return(new WaitForUserClick(MessageBoxStyle.MB_OK, UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateState_NetworkErr), UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateString_HasError))); UpdateInfoUtil.SetCanPlay(false); //重试 } else { LTPlatformBase.ShareInstance().SetBreakPoint(SDK.POINT_STATE.Game_Check_Update_Fail); //平台SDK打点:检查更新失败 _HotUpdateViewer.SetCircle(false); yield return(new WaitForUserClick(MessageBoxStyle.MB_OK, UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateState_NetConnectionErr), UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateString_HasError))); #if !UNITY_EDITOR Patcher.Instance.UpdateExit(); EntryPoint.ExitGame(); yield break; #else //忽略错误,直接游戏 retCode = UpdateRetCode.success; bSkipPhase2 = true; break; #endif } ++nTryTime; } else //成功 { if (IsVersionCanUpdate() && !IsVersionComplete()) { long downloadSize = GetDownloadTotalSize(); string num = string.Empty; float fMB = downloadSize / (1024.0f * 1024.0f); if (fMB >= 1f) { fMB = ((fMB * 10) - (fMB * 10) % 1) / 10; //保留一位小数 if (fMB % 1 > 0) { //有小数点 num = HobaText.Format("{0:0.0} MB", fMB); } else { num = HobaText.Format("{0:0} MB", fMB); } } else { float fKB = downloadSize / 1024.0f; num = HobaText.Format("{0:0} KB", fKB); } //下载总量提示 _HotUpdateViewer.SetCircle(false); yield return(new WaitForUserClick(MessageBoxStyle.MB_OkCancel, UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateState_DownloadCheck), UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateStatus_BeginUpdate), UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateString_WifiTips), num)); if (WaitForUserClick.RetCode == 0) { LTPlatformBase.ShareInstance().SetBreakPoint(SDK.POINT_STATE.Game_Check_Update_Fail); //平台SDK打点:检查更新失败 Patcher.Instance.UpdateExit(); EntryPoint.ExitGame(); yield break; } //存储空间检查,提示 long lDiskSize = OSUtility.GetFreeDiskSpace(); long lNeedSize = (long)(downloadSize * fExtraSpace) + 100 * 1024 * 1024; Patcher.Instance.LogString(HobaText.Format("CheckDownloadSize! FreeDiskSize: {0}, NeedSize: {1}", lDiskSize, lNeedSize)); if (lDiskSize != 0 && lDiskSize < lNeedSize) { LTPlatformBase.ShareInstance().SetBreakPoint(SDK.POINT_STATE.Game_Check_Update_Fail); //平台SDK打点:检查更新失败 long iNeedSizeMB = lNeedSize / (1024 * 1024); string strNoSpaceMessage = HobaText.Format(EntryPoint.Instance.UpdateStringConfigParams.SystemRequire_Space, iNeedSizeMB); yield return(new WaitForUserClick(MessageBoxStyle.MB_OK, strNoSpaceMessage, UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateString_HasFatalError))); Patcher.Instance.UpdateExit(); EntryPoint.ExitGame(); yield break; } _HotUpdateViewer.StartPromotion(); } break; //确认下载,进入下一阶段 } } while (true); if (!bSkipPhase2 && retCode == UpdateRetCode.success) { yield return(new WaitForSeconds(0.2f)); if (!IsVersionComplete() && !bWifiMsgBoxShow) //需要下载更新包,如果不是wifi需要提示 { if (OSUtility.IsNetAvailable() && !OSUtility.IsWifi()) { _HotUpdateViewer.SetCircle(false); yield return(new WaitForUserClick(MessageBoxStyle.MB_OkCancel, UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateString_HasErrorNotWifi), UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateString_HasError))); bWifiMsgBoxShow = true; if (WaitForUserClick.RetCode == 0) { LTPlatformBase.ShareInstance().SetBreakPoint(SDK.POINT_STATE.Game_Check_Update_Fail); //平台SDK打点:检查更新失败 Patcher.Instance.UpdateExit(); EntryPoint.ExitGame(); yield break; } //继续 } } //阶段2... do { foreach (var item in Patcher.UpdateCoroutinePhase2()) { CUpdateInfo updateInfo = UpdateInfoUtil.GetUpdateInfo(); _HotUpdateViewer.SetPartProgress(updateInfo.curUpdateProgress); _HotUpdateViewer.SetAllProgress(updateInfo.totalUpdateProgress); _HotUpdateViewer.SetDesc(updateInfo.strUpdateInfo); _HotUpdateViewer.SetCurrentVersion(updateInfo.curVersion); _HotUpdateViewer.SetServerVersion(updateInfo.serverVersion); yield return(null); if (item is UpdateRetCode) { retCode = (UpdateRetCode)item; break; } else { yield return(item); } } if (retCode == UpdateRetCode.pack_err || //包错误, 严重错误,需要清空所有更新目录重试 retCode == UpdateRetCode.pack_open_err || retCode == UpdateRetCode.pack_read_err || retCode == UpdateRetCode.pack_write_err) { _HotUpdateViewer.SetCircle(false); yield return(new WaitForUserClick(MessageBoxStyle.MB_OK, UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateString_HasFatalErrorNeedCleanUp), UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateString_HasFatalError))); yield return(new WaitForSeconds(1.0f)); //上次写包错误,这时需要删除所有更新包,从基础版本重新更新,待测试 Patcher.Instance.CleanAllUpdatesReturnToBase(Patcher.Instance.BaseVersion); UpdateInfoUtil.SetCanPlay(false); //重试 yield return(new WaitForSeconds(1.0f)); goto UpdateStartPhase1; //重新开始更新,阶段1 } else if (retCode == UpdateRetCode.patcher_version_too_new) //版本太老,不能通过自动更新解决, 需要重新下载程序 { _HotUpdateViewer.SetCircle(false); #if UNITY_STANDALONE_WIN //FIXME:: 原逻辑版本不一致都不能进入游戏, 策划需求Windows 特殊处理点取消进入游戏,忽略程序版本限制 yield return(new WaitForUserClick(MessageBoxStyle.MB_OkCancel, UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateString_HasFatalErrorNeedReinstall), UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateStatus_BeginUpdate))); if (WaitForUserClick.RetCode == 0) { retCode = UpdateRetCode.success; //走Phase3 break; } else { Patcher.Instance.UpdateExit(); EntryPoint.ExitGame(); yield break; } #else //FIXME:: 原逻辑 LTPlatformBase.ShareInstance().SetBreakPoint(SDK.POINT_STATE.Game_Check_Update_Fail); //平台SDK打点:检查更新失败 #if PLATFORM_KAKAO while (true) { yield return(new WaitForUserClick(MessageBoxStyle.MB_OK, UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateString_HasFatalErrorNeedReinstall), UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateStatus_BeginUpdate))); string url = string.Empty; if (Application.platform == RuntimePlatform.Android) { string id = "com.longtugame.xxaxc"; //写死 url = string.Format("market://details?id={0}", id); } else if (Application.platform == RuntimePlatform.IPhonePlayer) { string id = "1073000645"; //写死 url = string.Format("itms-apps://itunes.apple.com/app/id{0}?action=write-review", id); } Patcher.Instance.LogString(string.Format("OpenUrl:{0}", url)); OSUtility.OpenUrl(url); //跳转到商店 yield return(null); yield return(null); } #else // 非Kakao平台 yield return(new WaitForUserClick(MessageBoxStyle.MB_OK, UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateString_HasFatalErrorNeedReinstall), UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateStatus_BeginUpdate))); Patcher.Instance.UpdateExit(); EntryPoint.ExitGame(); yield break; #endif #endif } else if (retCode == UpdateRetCode.pack_file_broken) //某些安卓机型上出现解包错误,重启app继续更新即可 { LTPlatformBase.ShareInstance().SetBreakPoint(SDK.POINT_STATE.Game_Check_Update_Fail); //平台SDK打点:检查更新失败 _HotUpdateViewer.SetCircle(false); CUpdateInfo updateInfo = UpdateInfoUtil.GetUpdateInfo(); yield return(new WaitForUserClick(MessageBoxStyle.MB_OK, updateInfo.strUpdateInfo, UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateString_HasError))); { Patcher.Instance.UpdateExit(); #if UNITY_ANDROID AndroidUtil.DoRestart(200); #else EntryPoint.ExitGame(); #endif yield break; } } else if (retCode != UpdateRetCode.success) //普通错误处理 { CUpdateInfo updateInfo = UpdateInfoUtil.GetUpdateInfo(); string msgText = string.Format("{0} {1}", updateInfo.strUpdateInfo, retCode.ToString()); _HotUpdateViewer.SetCircle(false); yield return(new WaitForUserClick(MessageBoxStyle.MB_OkCancel, msgText, UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateString_HasError))); if (WaitForUserClick.RetCode == 0) { #if !UNITY_EDITOR LTPlatformBase.ShareInstance().SetBreakPoint(SDK.POINT_STATE.Game_Check_Update_Fail); //平台SDK打点:检查更新失败 Patcher.Instance.UpdateExit(); EntryPoint.ExitGame(); yield break; #else retCode = UpdateRetCode.success; //走Phase3 break; #endif } else { UpdateInfoUtil.SetCanPlay(false); //重试 } } else //成功 { break; } } while (true); } Patcher.Instance.ReleasePackages(); //第三阶段,下载服务器列表 if (retCode == UpdateRetCode.success) { _HotUpdateViewer.SetCircle(false); _HotUpdateViewer.PrepareEnterGame(); //_HotUpdateViewer.SetInstallPercent(-1.0f); //yield return new WaitForSeconds(0.2f); float progress = 0f; float count = 0; foreach (var item in Patcher.UpdateCoroutinePhase3()) { CUpdateInfo updateInfo = UpdateInfoUtil.GetUpdateInfo(); _HotUpdateViewer.SetPartProgress(updateInfo.curUpdateProgress); _HotUpdateViewer.SetAllProgress(updateInfo.totalUpdateProgress); _HotUpdateViewer.SetDesc(updateInfo.strUpdateInfo); _HotUpdateViewer.SetCurrentVersion(updateInfo.curVersion); _HotUpdateViewer.SetServerVersion(updateInfo.serverVersion); //新UI _HotUpdateViewer.SetInstallInfo(updateInfo.strUpdateInfo); _HotUpdateViewer.SetEnterGameTips(updateInfo.strUpdateInfo); //模拟进度条 _HotUpdateViewer.SetEnterGameProgress(progress); float maxProgress = (count < 2) ? 0.5f : 1f; progress = UnityEngine.Random.Range(progress, maxProgress); count++; yield return(null); if (item is UpdateRetCode) { retCode = (UpdateRetCode)item; break; } else { yield return(item); } } if (retCode != UpdateRetCode.success) { yield return(new WaitForSeconds(1.0f)); UpdateInfoUtil.SetCanPlay(false); } else { _HotUpdateViewer.SetEnterGameProgress(1f); yield return(new WaitForSeconds(0.3f)); UpdateInfoUtil.SetCanPlay(true); } } } Patcher.Instance.UpdateExit(); if (UpdateInfoUtil.GetUpdateInfo().bCanPlay) { _IsUpdateSucceed = true; yield return(null); } //yield return new WaitForSeconds(2.0f); }
public void SetServerVersion(string strVersion) { pServerVersion.text = HobaText.Format("{0}{1}", UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateString_ServerVersion), strVersion); }