// Use this for initialization void Start() { dc = GameObject.Find("GameObject_cursor").GetComponent <Detect_click> (); crossbow = GameObject.Find("Crossbow").GetComponent <UpdateCursor_crossbow_button> (); help_eraser_flash = GameObject.Find("help_eraser_flash"); help_eraser_flash.SetActive(false); }
// Use this for initialization void Start() { // objects to be placed object_lever = GameObject.Find("lever_placed"); object_ramp = GameObject.Find("ramp_placed"); object_wedge = GameObject.Find("Wedge_placed"); object_pulley = GameObject.Find("pulley_placed"); // scripts attached to inventories: lever = GameObject.Find("Lever").GetComponent <UpdateCursor_lever_button> (); ramp = GameObject.Find("Ramp").GetComponent <UpdateCursor_ramp_button> (); wedge = GameObject.Find("Wedge").GetComponent <UpdateCursor_wedge_button> (); eraser = GameObject.Find("Eraser").GetComponent <UpdateCursor_eraser_button> (); crossbow = GameObject.Find("Crossbow").GetComponent <UpdateCursor_crossbow_button> (); plank = GameObject.Find("PlankSprite").GetComponent <WedgePlank> (); pulleyplank1 = GameObject.Find("PlankRight").GetComponent <plankz1> (); pulleyplank2 = GameObject.Find("PlankLeft").GetComponent <plankz2> (); shoot = GameObject.Find("Gun Location").GetComponent <ShootDirection> (); pulley = GameObject.Find("Pulley").GetComponent <UpdateCursor_pulley_button> (); // cursor: cursor = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <HandleCursor> (); pprightPos = pulleyplank1.transform.position; ppleftPos = pulleyplank2.transform.position; // help box: panel_rotate = GameObject.Find("help_rotate"); panel_rotate.SetActive(false); // 1: has soft reset; 0: new game softreset = PlayerPrefs.GetInt("reset"); // animator: animator = GameObject.Find("Billie").GetComponent <Animator>(); }
// Use this for initialization void Start() { crossbow = GameObject.Find("Crossbow").GetComponent <UpdateCursor_crossbow_button> (); animator = GameObject.Find("Billie").GetComponent <Animator>(); }