protected override void WriteData(ESPWriter writer) { SkyUpper.WriteBinary(writer); Fog.WriteBinary(writer); Unused1.WriteBinary(writer); Ambient.WriteBinary(writer); Sunlight.WriteBinary(writer); Sun.WriteBinary(writer); Stars.WriteBinary(writer); SkyLower.WriteBinary(writer); Horizon.WriteBinary(writer); Unused2.WriteBinary(writer); }
public override void WriteData(ESPWriter writer) { if (EditorID != null) { EditorID.WriteBinary(writer); } if (Content != null) { Content.WriteBinary(writer); } if (Header != null) { Header.WriteBinary(writer); } if (Icon != null) { Icon.WriteBinary(writer); } if (Unused0 != null) { Unused0.WriteBinary(writer); } if (Unused1 != null) { Unused1.WriteBinary(writer); } if (Unused2 != null) { Unused2.WriteBinary(writer); } if (Unused3 != null) { Unused3.WriteBinary(writer); } if (Unused4 != null) { Unused4.WriteBinary(writer); } if (Unused5 != null) { Unused5.WriteBinary(writer); } if (Unused6 != null) { Unused6.WriteBinary(writer); } if (Unused7 != null) { Unused7.WriteBinary(writer); } if (Unused8 != null) { Unused8.WriteBinary(writer); } if (Unused9 != null) { Unused9.WriteBinary(writer); } if (MessageFlags != null) { MessageFlags.WriteBinary(writer); } if (DisplayTime != null) { DisplayTime.WriteBinary(writer); } if (Buttons != null) { foreach (var item in Buttons) { item.WriteBinary(writer); } } }