示例#1
0
 protected override void WriteData(ESPWriter writer)
 {
     SkyUpper.WriteBinary(writer);
     Fog.WriteBinary(writer);
     Unused1.WriteBinary(writer);
     Ambient.WriteBinary(writer);
     Sunlight.WriteBinary(writer);
     Sun.WriteBinary(writer);
     Stars.WriteBinary(writer);
     SkyLower.WriteBinary(writer);
     Horizon.WriteBinary(writer);
     Unused2.WriteBinary(writer);
 }
示例#2
0
 public override void WriteData(ESPWriter writer)
 {
     if (EditorID != null)
     {
         EditorID.WriteBinary(writer);
     }
     if (Content != null)
     {
         Content.WriteBinary(writer);
     }
     if (Header != null)
     {
         Header.WriteBinary(writer);
     }
     if (Icon != null)
     {
         Icon.WriteBinary(writer);
     }
     if (Unused0 != null)
     {
         Unused0.WriteBinary(writer);
     }
     if (Unused1 != null)
     {
         Unused1.WriteBinary(writer);
     }
     if (Unused2 != null)
     {
         Unused2.WriteBinary(writer);
     }
     if (Unused3 != null)
     {
         Unused3.WriteBinary(writer);
     }
     if (Unused4 != null)
     {
         Unused4.WriteBinary(writer);
     }
     if (Unused5 != null)
     {
         Unused5.WriteBinary(writer);
     }
     if (Unused6 != null)
     {
         Unused6.WriteBinary(writer);
     }
     if (Unused7 != null)
     {
         Unused7.WriteBinary(writer);
     }
     if (Unused8 != null)
     {
         Unused8.WriteBinary(writer);
     }
     if (Unused9 != null)
     {
         Unused9.WriteBinary(writer);
     }
     if (MessageFlags != null)
     {
         MessageFlags.WriteBinary(writer);
     }
     if (DisplayTime != null)
     {
         DisplayTime.WriteBinary(writer);
     }
     if (Buttons != null)
     {
         foreach (var item in Buttons)
         {
             item.WriteBinary(writer);
         }
     }
 }