public bool Equals(CombatStyleSimple other) { if (System.Object.ReferenceEquals(this, other)) { return(true); } if (((object)this == null) || ((object)other == null)) { return(false); } return(CoverSearchRadius == other.CoverSearchRadius && TakeCoverChance == other.TakeCoverChance && WaitTimerMin == other.WaitTimerMin && WaitTimerMax == other.WaitTimerMax && WaitToFireTimerMin == other.WaitToFireTimerMin && WaitToFireTimerMax == other.WaitToFireTimerMax && FireTimerMin == other.FireTimerMin && FireTimerMax == other.FireTimerMax && RangedWeaponRangeMultMin == other.RangedWeaponRangeMultMin && Unused.SequenceEqual(other.Unused) && WeaponRestrictions == other.WeaponRestrictions && RangedWeaponRangeMultMax == other.RangedWeaponRangeMultMax && MaxTargetingFOV == other.MaxTargetingFOV && CombatRadius == other.CombatRadius && SemiAutoFiringDelayMultMin == other.SemiAutoFiringDelayMultMin && SemiAutoFiringDelayMultMax == other.SemiAutoFiringDelayMultMax); }
public bool Equals(CreatureData other) { if (System.Object.ReferenceEquals(this, other)) { return(true); } if (((object)this == null) || ((object)other == null)) { return(false); } return(CreatureType == other.CreatureType && CombatSkill == other.CombatSkill && MagicSkill == other.MagicSkill && StealthSkill == other.StealthSkill && Health == other.Health && Unused.SequenceEqual(other.Unused) && Damage == other.Damage && Strength == other.Strength && Perception == other.Perception && Endurance == other.Endurance && Charisma == other.Charisma && Intelligence == other.Intelligence && Agility == other.Agility && Luck == other.Luck); }
public bool Equals(RegionObject other) { if (System.Object.ReferenceEquals(this, other)) { return(true); } if (((object)this == null) || ((object)other == null)) { return(false); } return(Object == other.Object && ParentIndex == other.ParentIndex && Unused.SequenceEqual(other.Unused) && Density == other.Density && Clustering == other.Clustering && MinSlope == other.MinSlope && MaxSlope == other.MaxSlope && Flags == other.Flags && RadiusWithRespectToParent == other.RadiusWithRespectToParent && Radius == other.Radius && Unknown1.SequenceEqual(other.Unknown1) && MaxHeight == other.MaxHeight && Sink == other.Sink && SinkVariance == other.SinkVariance && SizeVariance == other.SizeVariance && XAngleVariance == other.XAngleVariance && YAngleVariance == other.YAngleVariance && ZAngleVariance == other.ZAngleVariance && Unknown2.SequenceEqual(other.Unknown2)); }
public bool Equals(MagicEffectData other) { if (System.Object.ReferenceEquals(this, other)) { return(true); } if (((object)this == null) || ((object)other == null)) { return(false); } return(MagicEffectFlags == other.MagicEffectFlags && BaseCost == other.BaseCost && AssociatedItem == other.AssociatedItem && MagicSchool == other.MagicSchool && ResistanceType == other.ResistanceType && Unknown == other.Unknown && Unused.SequenceEqual(other.Unused) && Light == other.Light && ProjectileSpeed == other.ProjectileSpeed && EffectShader == other.EffectShader && ObjectDisplayShader == other.ObjectDisplayShader && EffectSound == other.EffectSound && BoltSound == other.BoltSound && HitSound == other.HitSound && AreaSound == other.AreaSound && ConstantEffectEnchantmentFactor == other.ConstantEffectEnchantmentFactor && ConstantEffectBarterFactor == other.ConstantEffectBarterFactor && Archetype == other.Archetype && ActorValue == other.ActorValue); }
public bool Equals(RaceData other) { if (System.Object.ReferenceEquals(this, other)) { return(true); } if (((object)this == null) || ((object)other == null)) { return(false); } return(SkillBonus1 == other.SkillBonus1 && SkillBonus1Amount == other.SkillBonus1Amount && SkillBonus2 == other.SkillBonus2 && SkillBonus2Amount == other.SkillBonus2Amount && SkillBonus3 == other.SkillBonus3 && SkillBonus3Amount == other.SkillBonus3Amount && SkillBonus4 == other.SkillBonus4 && SkillBonus4Amount == other.SkillBonus4Amount && SkillBonus5 == other.SkillBonus5 && SkillBonus5Amount == other.SkillBonus5Amount && SkillBonus6 == other.SkillBonus6 && SkillBonus6Amount == other.SkillBonus6Amount && SkillBonus7 == other.SkillBonus7 && SkillBonus7Amount == other.SkillBonus7Amount && Unused.SequenceEqual(other.Unused) && MaleHeight == other.MaleHeight && FemaleHeight == other.FemaleHeight && MaleWeight == other.MaleWeight && FemaleWeight == other.FemaleWeight && RaceFlags == other.RaceFlags); }
public bool Equals(AIData other) { if (System.Object.ReferenceEquals(this, other)) { return(true); } if (((object)this == null) || ((object)other == null)) { return(false); } return(Aggression == other.Aggression && Confidence == other.Confidence && EnergyLevel == other.EnergyLevel && Responsibility == other.Responsibility && Mood == other.Mood && Unused.SequenceEqual(other.Unused) && Services == other.Services && Teaches == other.Teaches && MaxTrainingLevel == other.MaxTrainingLevel && Assistance == other.Assistance && AggroRadiusBehavior == other.AggroRadiusBehavior && AggroRadius == other.AggroRadius); }
public bool Equals(AnimationSound other) { if (System.Object.ReferenceEquals(this, other)) { return(true); } if (((object)this == null) || ((object)other == null)) { return(false); } return(Sound == other.Sound && Chance == other.Chance && Unused.SequenceEqual(other.Unused) && Type == other.Type); }
public bool Equals(QuestData other) { if (System.Object.ReferenceEquals(this, other)) { return(true); } if (((object)this == null) || ((object)other == null)) { return(false); } return(Flags == other.Flags && Priority == other.Priority && Unused.SequenceEqual(other.Unused) && QuestDelay == other.QuestDelay); }
public bool Equals(LockData other) { if (System.Object.ReferenceEquals(this, other)) { return(true); } if (((object)this == null) || ((object)other == null)) { return(false); } return(Level == other.Level && Unused.SequenceEqual(other.Unused) && Key == other.Key && Flags == other.Flags && Unknown.SequenceEqual(other.Unknown)); }
public bool Equals(PackageDialogData other) { if (System.Object.ReferenceEquals(this, other)) { return(true); } if (((object)this == null) || ((object)other == null)) { return(false); } return(FOV == other.FOV && Topic == other.Topic && Flags == other.Flags && Unused.SequenceEqual(other.Unused) && Type == other.Type); }
public bool Equals(AmmoData other) { if (System.Object.ReferenceEquals(this, other)) { return(true); } if (((object)this == null) || ((object)other == null)) { return(false); } return(Speed == other.Speed && Flags == other.Flags && Unused.SequenceEqual(other.Unused) && Value == other.Value && ClipRounds == other.ClipRounds); }
public bool Equals(IngestibleData other) { if (System.Object.ReferenceEquals(this, other)) { return(true); } if (((object)this == null) || ((object)other == null)) { return(false); } return(Value == other.Value && Flags == other.Flags && Unused.SequenceEqual(other.Unused) && WithdrawalEffect == other.WithdrawalEffect && AddictionChance == other.AddictionChance && SoundConsume == other.SoundConsume); }
public bool Equals(ScriptData other) { if (System.Object.ReferenceEquals(this, other)) { return(true); } if (((object)this == null) || ((object)other == null)) { return(false); } return(Unused.SequenceEqual(other.Unused) && ReferenceCount == other.ReferenceCount && CompiledSize == other.CompiledSize && VariableCount == other.VariableCount && Type == other.Type && Flags == other.Flags); }
public bool Equals(BodyPartInfo other) { if (System.Object.ReferenceEquals(this, other)) { return(true); } if (((object)this == null) || ((object)other == null)) { return(false); } return(DamageMultiplier == other.DamageMultiplier && Flags == other.Flags && Type == other.Type && HealthPercent == other.HealthPercent && ActorValue == other.ActorValue && ToHitChance == other.ToHitChance && ExplosionChance == other.ExplosionChance && ExplosionDebrisCount == other.ExplosionDebrisCount && ExplosionDebris == other.ExplosionDebris && Explosion == other.Explosion && TrackingMaxAngle == other.TrackingMaxAngle && ExplosionDebrisScale == other.ExplosionDebrisScale && SeverableDebrisCount == other.SeverableDebrisCount && SeverableDebris == other.SeverableDebris && SeverableExplosion == other.SeverableExplosion && SeverableDebrisScale == other.SeverableDebrisScale && GoreEffectsTranslateX == other.GoreEffectsTranslateX && GoreEffectsTranslateY == other.GoreEffectsTranslateY && GoreEffectsTranslateZ == other.GoreEffectsTranslateZ && GoreEffectsRotationX == other.GoreEffectsRotationX && GoreEffectsRotationY == other.GoreEffectsRotationY && GoreEffectsRotationZ == other.GoreEffectsRotationZ && SeverableImpactDataSet == other.SeverableImpactDataSet && ExplosionImpactDataSet == other.ExplosionImpactDataSet && SeverableDecalCount == other.SeverableDecalCount && ExplosionDecalCount == other.ExplosionDecalCount && Unused.SequenceEqual(other.Unused) && LimbReplacementScale == other.LimbReplacementScale); }
public bool Equals(DecalData other) { if (System.Object.ReferenceEquals(this, other)) { return(true); } if (((object)this == null) || ((object)other == null)) { return(false); } return(MinWidth == other.MinWidth && MaxWidth == other.MaxWidth && MinHeight == other.MinHeight && MaxHeight == other.MaxHeight && Depth == other.Depth && Shininess == other.Shininess && ParallaxScale == other.ParallaxScale && ParallaxPasses == other.ParallaxPasses && DecalFlags == other.DecalFlags && Unused.SequenceEqual(other.Unused) && Color == other.Color); }