示例#1
0
        private void OnPlayerJoin(UnturnedPlayer player)
        {
            Group[] groups = GM.Groups.Where(a => a.Default).ToArray();

            foreach (Group g in groups)
            {
                if (!player.Groups.Contains(g))
                {
                    player.AddGroup(g);
                }
            }
        }
示例#2
0
        internal void OnPlayerJoin(UnturnedPlayer player)
        {
            JArray arr   = PlayerConfig.Document["Players"] as JArray;
            JToken token = arr.FirstOrDefault(a => (string)a["Steam64"] == player.SteamID.ToString());

            if (token != null)
            {
                player.Cooldown    = (int)token["Cooldown"];
                player.TotalKills  = (int)token["Kills"];
                player.TotalDeaths = (int)token["Deaths"];

                if (token["Permissions"] is JArray)
                {
                    foreach (JToken t in (JArray)token["Permissions"])
                    {
                        if (player.Permissions.Contains((string)t))
                        {
                            continue;
                        }

                        player.AddPermission((string)t);
                    }
                }
                else
                {
                    if (!player.Permissions.Contains((string)token["Permissions"]))
                    {
                        player.AddPermission((string)token["Permissions"]);
                    }
                }
                if (token["Groups"] is JArray)
                {
                    foreach (JToken t in (JArray)token["Groups"])
                    {
                        Group g = GM.Groups.FirstOrDefault(a => a.ID == (string)t);

                        if (g == null || player.Groups.Contains(g))
                        {
                            continue;
                        }
                        player.AddGroup(g);
                    }
                }
                else
                {
                    Group g = GM.Groups.FirstOrDefault(a => a.ID == (string)token["Groups"]);

                    if (g != null && !player.Groups.Contains(g))
                    {
                        player.AddGroup(g);
                    }
                }
                if (token["Prefixes"] is JArray)
                {
                    foreach (JToken t in (JArray)token["Prefixes"])
                    {
                        if (player.Prefixes.Contains((string)t))
                        {
                            continue;
                        }

                        player.AddPrefix((string)t);
                    }
                }
                else
                {
                    if (!player.Prefixes.Contains((string)token["Prefixes"]))
                    {
                        player.AddPrefix((string)token["Prefixes"]);
                    }
                }
                if (token["Suffixes"] is JArray)
                {
                    foreach (JToken t in (JArray)token["Suffixes"])
                    {
                        if (player.Suffixes.Contains((string)t))
                        {
                            continue;
                        }

                        player.AddSuffix((string)t);
                    }
                }
                else
                {
                    if (!player.Suffixes.Contains((string)token["Suffixes"]))
                    {
                        player.AddSuffix((string)token["Suffixes"]);
                    }
                }
            }

            player.UnturnedCharacterName = player.CharacterName;
            player.UnturnedNickName      = player.NickName;
            player.CharacterName         = player.GetPrefix() + player.UnturnedCharacterName + player.GetSuffix();
            player.NickName = player.GetPrefix() + player.UnturnedNickName + player.GetSuffix();
            player.Loaded   = true;
        }