private void OnDamageBarricadeRequested(CSteamID instigatorSteamId, Transform barricadeTransform, ref ushort pendingTotalDamage, ref bool shouldAllow, EDamageOrigin damageOrigin) { if (!BarricadeManager.tryGetInfo(barricadeTransform, out _, out _, out _, out var index, out var region, out var drop)) { return; } var data = region.barricades[index]; var buildable = new UnturnedBarricadeBuildable(data, drop); var nativePlayer = PlayerTool.getPlayer(instigatorSteamId); var player = GetUnturnedPlayer(nativePlayer); var @event = pendingTotalDamage >= buildable.State.Health ? (UnturnedBuildableDamagingEvent) new UnturnedBarricadeDestroyingEvent(buildable, pendingTotalDamage, damageOrigin, player !, instigatorSteamId) : new UnturnedBarricadeDamagingEvent(buildable, pendingTotalDamage, damageOrigin, player !, instigatorSteamId); @event.IsCancelled = !shouldAllow; Emit(@event); pendingTotalDamage = @event.DamageAmount; shouldAllow = [email protected]; }
private void OnDamageBarricadeRequested(CSteamID instigatorSteamId, Transform barricadeTransform, ref ushort pendingTotalDamage, ref bool shouldAllow, EDamageOrigin damageOrigin) { var drop = BarricadeManager.FindBarricadeByRootTransform(barricadeTransform); if (drop == null) { return; } var buildable = new UnturnedBarricadeBuildable(drop); var nativePlayer = PlayerTool.getPlayer(instigatorSteamId); var player = GetUnturnedPlayer(nativePlayer); var @event = pendingTotalDamage >= buildable.State.Health ? (UnturnedBuildableDamagingEvent) new UnturnedBarricadeDestroyingEvent(buildable, pendingTotalDamage, damageOrigin, player) : new UnturnedBarricadeDamagingEvent(buildable, pendingTotalDamage, damageOrigin, player); @event.IsCancelled = !shouldAllow; Emit(@event); pendingTotalDamage = @event.DamageAmount; shouldAllow = [email protected]; }
private void OnDamageBarricadeRequested(CSteamID instigatorSteamId, Transform barricadeTransform, ref ushort pendingTotalDamage, ref bool shouldAllow, EDamageOrigin damageOrigin) { if (!BarricadeManager.tryGetInfo(barricadeTransform, out _, out _, out _, out var index, out var region, out var drop)) { return; } var data = region.barricades[index]; var buildable = new UnturnedBarricadeBuildable(data, drop); var nativePlayer = Provider.clients.FirstOrDefault(x => x?.playerID.steamID == instigatorSteamId)?.player; var player = nativePlayer == null ? null : new UnturnedPlayer(nativePlayer); UnturnedBuildableDamagingEvent @event; if (pendingTotalDamage >= buildable.State.Health) { @event = new UnturnedBarricadeDestroyingEvent(buildable, pendingTotalDamage, damageOrigin, player, instigatorSteamId); } else { @event = new UnturnedBarricadeDamagingEvent(buildable, pendingTotalDamage, damageOrigin, player, instigatorSteamId); } Emit(@event); pendingTotalDamage = @event.DamageAmount; shouldAllow = [email protected]; }
private void OnModifySignRequested(CSteamID steamId, InteractableSign sign, // lgtm [cs/too-many-ref-parameters] ref string text, ref bool shouldAllow) { var drop = BarricadeManager.FindBarricadeByRootTransform(sign.transform); if (drop == null) { return; } var buildable = new UnturnedBarricadeBuildable(drop); var nativePlayer = PlayerTool.getPlayer(steamId); var player = GetUnturnedPlayer(nativePlayer); var @event = new UnturnedSignModifyingEvent(buildable, player, text) { IsCancelled = !shouldAllow }; Emit(@event); text = @event.Text; shouldAllow = [email protected]; }
private void OnOpenStorageRequested(CSteamID steamId, InteractableStorage storage, ref bool shouldAllow) { var drop = BarricadeManager.FindBarricadeByRootTransform(storage.transform); if (drop == null) { return; } var buildable = new UnturnedBarricadeBuildable(drop); var nativePlayer = PlayerTool.getPlayer(steamId); var player = GetUnturnedPlayer(nativePlayer); var @event = new UnturnedStorageOpeningEvent(buildable, player) { IsCancelled = !shouldAllow }; Emit(@event); shouldAllow = [email protected]; }
public UnturnedBarricadeDamagingEvent(UnturnedBarricadeBuildable buildable, ushort damageAmount, EDamageOrigin damageOrigin, UnturnedPlayer?instigator) : base(buildable, damageAmount, damageOrigin, instigator) { }
public UnturnedBarricadeTransformedEvent(UnturnedBarricadeBuildable buildable) : base(buildable) { }
public UnturnedBarricadeTransformingEvent(UnturnedBarricadeBuildable buildable, UnturnedPlayer instigator, CSteamID instigatorId, Vector3 point, Quaternion rotation) : base(buildable, instigator, instigatorId, point, rotation) { }
public UnturnedBarricadeDestroyedEvent(UnturnedBarricadeBuildable buildable) : base(buildable) { }
public UnturnedBarricadeSalvagingEvent(UnturnedBarricadeBuildable buildable) : base(buildable) { }
public UnturnedBarricadeDestroyingEvent(UnturnedBarricadeBuildable buildable, ushort damageAmount, EDamageOrigin damageOrigin, UnturnedPlayer instigator, CSteamID instigatorId) : base(buildable, damageAmount, damageOrigin, instigator, instigatorId) { }