public void DrawInspector(UntilSucceed node) { EditorGUILayout.LabelField(new GUIContent("Repeat Until Succeed"), TitleStyle); EditorGUILayout.Space (); string message = "This decorator keeps calling its child until the child returns a SUCCESS value. When this happen, the decorator return a SUCCESS state."; EditorGUILayout.HelpBox(message, MessageType.Info); EditorGUILayout.HelpBox("Not yet implemented!", MessageType.Error); }
/// <summary> /// 装饰节点测试 /// </summary> private void UntilSucceedNodeText() { UntilSucceed untilSucceed = new UntilSucceed(move); untilSucceed.DoAction(); }