示例#1
0
        /// <summary>
        /// Removes the given object from the layer.
        /// </summary>
        /// <param name="sceneObject">Object to remove.</param>
        internal void RemoveObject(SceneObject sceneObject)
        {
            if (_isInUpdate || _isInUpdateBeside)
            {
                throw new InvalidOperationException("Unable to manipulate object list while SceneLayout is on updating!");
            }

            if (this.ObjectsInternal.Contains(sceneObject))
            {
                sceneObject.UnloadResources();

                this.ObjectsInternal.Remove(sceneObject);
                sceneObject.ResetSceneAndLayer();

                // RemoveObject object from specialized collections
                if (sceneObject is SceneSpacialObject spacialObject)
                {
                    this.SpacialObjects.Remove(spacialObject);
                }
                else
                {
                    _sceneObjectsNotSpacial.Remove(sceneObject);
                }

                // RemoveObject object form non-static collection
                if (!sceneObject.IsStatic)
                {
                    _sceneObjectsNotStatic.Remove(sceneObject);
                }

                // RemoveObject this object on all view subsets
                foreach (var actViewSubset in _viewSubsets)
                {
                    actViewSubset.DeregisterObject(sceneObject);
                }
            }
        }