/// <summary> /// Construct a TargetInfo from an archive on disk /// </summary> /// <param name="Reader">Archive to read from</param> public TargetInfo(BinaryArchiveReader Reader) { this.Name = Reader.ReadString(); this.Platform = UnrealTargetPlatform.Parse(Reader.ReadString()); string ConfigurationStr = Reader.ReadString(); this.Architecture = Reader.ReadString(); this.ProjectFile = Reader.ReadFileReference(); string[] ArgumentStrs = Reader.ReadArray(() => Reader.ReadString()); if (!UnrealTargetConfiguration.TryParse(ConfigurationStr, out Configuration)) { throw new BuildException(string.Format("The configration name {0} is not a valid configration name. Valid names are ({1})", Name, string.Join(",", Enum.GetValues(typeof(UnrealTargetConfiguration)).Cast <UnrealTargetConfiguration>().Select(x => x.ToString())))); } Arguments = new CommandLineArguments(ArgumentStrs); }