示例#1
0
        private IUnrealTypeReference GenerateUnrealTypeReference(FieldDefinitionRaw fieldDefinition)
        {
            IUnrealTypeReference unrealTypeReference;

            if (fieldDefinition.IsMap())
            {
                var containedKey   = GenerateUnrealTypeReference(fieldDefinition.mapType.keyType);
                var containedValue = GenerateUnrealTypeReference(fieldDefinition.mapType.valueType);
                unrealTypeReference = new UnrealMapTypeReference(containedKey, containedValue);
            }
            else if (fieldDefinition.IsOption())
            {
                var containedType = GenerateUnrealTypeReference(fieldDefinition.optionType.valueType);
                unrealTypeReference = new UnrealOptionTypeReference(containedType);
            }
            else if (fieldDefinition.IsList())
            {
                var containedType = GenerateUnrealTypeReference(fieldDefinition.listType.valueType);
                unrealTypeReference = new UnrealListTypeReference(containedType);
            }
            else
            {
                unrealTypeReference = GenerateUnrealTypeReference(fieldDefinition.singularType);
            }

            return(unrealTypeReference);
        }
        public static void unreallisttypereference_is_initiated_as_expected_when_passed_a_list_type_reference_with_a_built_in_type_as_contained_type()
        {
            var listTypeRaw = new FieldDefinitionRaw.ListTypeRaw()
            {
                valueType = new TypeReferenceRaw()
                {
                    sourceReference = new SourceReferenceRaw {
                        line = "1", column = "1"
                    },
                    builtInType = "float",
                    userType    = null
                }
            };

            var containedTypeReference = new UnrealBuiltInTypeReference(listTypeRaw.valueType);

            var unrealListTypeReference = new UnrealListTypeReference(containedTypeReference);

            Assert.That(unrealListTypeReference.UnderlyingCapitalisedName == "Float");
            Assert.That(unrealListTypeReference.RequiredIncludes.Count == 1);
            Assert.That(unrealListTypeReference.RequiredIncludes.Contains("\"FloatList.h\""));
            Assert.That(unrealListTypeReference.UnderlyingQualifiedName == "float");
            Assert.That(unrealListTypeReference.UnrealType == "UFloatList*");

            Assert.That(unrealListTypeReference.AssignUnderlyingValueToUnrealMemberVariable("TestField", "val") == "if (TestField == nullptr) { TestField = NewObject<UFloatList>(this); } TestField->Init(val)");
            Assert.That(unrealListTypeReference.ConvertUnderlyingValueToUnrealLocalVariable("val") == "NewObject<UFloatList>()->Init(val)");
            Assert.That(unrealListTypeReference.ConvertUnderlyingValueToUnrealMemberVariable("val") == "NewObject<UFloatList>(this)->Init(val)");
            Assert.That(unrealListTypeReference.ConvertUnrealValueToSnapshotValue("val") == "val->GetUnderlying()");
            Assert.That(unrealListTypeReference.ConvertUnrealValueToUnderlyingValue("val") == "val->GetUnderlying()");
            Assert.That(unrealListTypeReference.DefaultInitialisationString == "worker::List<float>()");
            Assert.That(unrealListTypeReference.SnapshotType == "worker::List<float>");
        }
        public static void unreallisttypereference_is_initiated_as_expected_when_passed_a_list_type_reference_with_an_enum_type_as_contained_type()
        {
            var userEnumDefinition = GenerateEnumDefinition();

            var unrealEnumDetails      = new UnrealEnumDetails(userEnumDefinition, "TestEnum", null);
            var containedEnumReference = new UnrealEnumTypeReference(unrealEnumDetails);

            var unrealEnumTypeReference = new UnrealListTypeReference(containedEnumReference);

            Assert.That(unrealEnumTypeReference.UnderlyingCapitalisedName == "ImprobableCodegenTestEnum");
            Assert.That(unrealEnumTypeReference.RequiredIncludes.Count == 2);
            Assert.That(unrealEnumTypeReference.RequiredIncludes.Contains("\"ImprobableCodegenTestEnumList.h\""));
            Assert.That(unrealEnumTypeReference.RequiredIncludes.Contains("\"TestEnum.h\""));
            Assert.That(unrealEnumTypeReference.UnderlyingQualifiedName == "improbable::codegen::TestEnum");
            Assert.That(unrealEnumTypeReference.UnrealType == "UImprobableCodegenTestEnumList*");

            Assert.That(unrealEnumTypeReference.AssignUnderlyingValueToUnrealMemberVariable("TestField", "val") == "if (TestField == nullptr) { TestField = NewObject<UImprobableCodegenTestEnumList>(this); } TestField->Init(val)");
            Assert.That(unrealEnumTypeReference.ConvertUnderlyingValueToUnrealLocalVariable("val") == "NewObject<UImprobableCodegenTestEnumList>()->Init(val)");
            Assert.That(unrealEnumTypeReference.ConvertUnderlyingValueToUnrealMemberVariable("val") == "NewObject<UImprobableCodegenTestEnumList>(this)->Init(val)");
            Assert.That(unrealEnumTypeReference.ConvertUnrealValueToUnderlyingValue("val") == "val->GetUnderlying()");
        }
 public UnrealListImplementationGenerator(UnrealListTypeReference listTypeReference)
 {
     this.listTypeReference = listTypeReference;
 }
示例#5
0
 public UnrealListHeaderGenerator(UnrealListTypeReference listTypeReference)
 {
     this.listTypeReference = listTypeReference;
 }