public override bool PrepTargetForDeployment(UEBuildTarget InTarget) { string GameName = InTarget.TargetName; string BuildPath = (GameName == "UE4Game" ? "../../Engine" : InTarget.ProjectDirectory) + "/Binaries/IOS"; string ProjectDirectory = InTarget.ProjectDirectory; bool bIsUE4Game = GameName.Contains("UE4Game"); string DecoratedGameName; if (InTarget.Configuration == UnrealTargetConfiguration.Development) { DecoratedGameName = GameName; } else { DecoratedGameName = String.Format("{0}-{1}-{2}", GameName, InTarget.Platform.ToString(), InTarget.Configuration.ToString()); } if (BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Mac && Environment.GetEnvironmentVariable("UBT_NO_POST_DEPLOY") != "true") { return(PrepForUATPackageOrDeploy(GameName, ProjectDirectory, BuildPath + "/" + DecoratedGameName, "../../Engine", false, "", false)); } else { // If it is requested, send the app bundle back to the platform executing these commands. if (BuildConfiguration.bCopyAppBundleBackToDevice) { Log.TraceInformation("Copying binaries back to this device..."); IOSToolChain Toolchain = UEToolChain.GetPlatformToolChain(CPPTargetPlatform.IOS) as IOSToolChain; try { string BinaryDir = Path.GetDirectoryName(InTarget.OutputPath) + "\\"; if (BinaryDir.EndsWith(InTarget.AppName + "\\Binaries\\IOS\\") && InTarget.TargetType != TargetRules.TargetType.Game) { BinaryDir = BinaryDir.Replace(InTarget.TargetType.ToString(), "Game"); } // Get the app bundle's name string AppFullName = InTarget.AppName; if (InTarget.Configuration != UnrealTargetConfiguration.Development) { AppFullName += "-" + InTarget.Platform.ToString(); AppFullName += "-" + InTarget.Configuration.ToString(); } foreach (string BinaryPath in Toolchain.BuiltBinaries) { if (!BinaryPath.Contains("Dummy")) { RPCUtilHelper.CopyFile(Toolchain.ConvertPath(BinaryPath), BinaryPath, false); } } Log.TraceInformation("Copied binaries successfully."); } catch (Exception) { Log.TraceInformation("Copying binaries back to this device failed."); } } GeneratePList(ProjectDirectory, bIsUE4Game, GameName, Path.GetFileNameWithoutExtension(UnrealBuildTool.GetUProjectFile()), "../../Engine", ""); } return(true); }