protected internal override void DeserializeProperty(UnrealBinaryReader reader) { if (Value == null) { Value = reader.ReadBoolean(); } }
protected internal override void DeserializeProperty(UnrealBinaryReader reader) { Dictionary <UProperty, UProperty> values = new Dictionary <UProperty, UProperty>(); NumKeysToRemove = reader.ReadInt32(); int numEntries = reader.ReadInt32(); for (int i = 0; i < NumKeysToRemove; i++) { UProperty propertyKey = UnrealTypes.GetPropertyByName(_innerType); propertyKey.DeserializeProperty(reader); } for (int i = 0; i < numEntries; i++) { UProperty propertyKey = UnrealTypes.GetPropertyByName(_innerType); propertyKey.DeserializeProperty(reader); UProperty propertyValue = UnrealTypes.GetPropertyByName(_valueType); propertyValue.DeserializeProperty(reader); values.Add(propertyKey, propertyValue); } Value = values; }
protected internal override void DeserializeProperty(UnrealBinaryReader reader) { X = reader.ReadSingle(); Y = reader.ReadSingle(); Value = $"X: {X}, Y: {Y}"; }
protected internal override void DeserializeProperty(UnrealBinaryReader reader) { Value = reader.ReadGuid(); ActorState = (EFortBuildingPersistentState)reader.ReadByte(); ActorPath = reader.ReadFString(); Rotation.DeserializeProperty(reader); Location.DeserializeProperty(reader); Scale.DeserializeProperty(reader); SpawnedActor = reader.ReadInt32() == 1; PropertyByteSize = reader.ReadInt32(); long currentPosition = reader.BaseStream.Position; if (PropertyByteSize > 0) { ActorData = reader.ReadProperties(); reader.ReadInt32(); //? } long remainingBytes = PropertyByteSize - (reader.BaseStream.Position - currentPosition); if (remainingBytes > 0) { UnknownExtraBytes = reader.ReadBytes((int)remainingBytes); } }
protected internal override void DeserializeProperty(UnrealBinaryReader reader) { if (Name == null || Name == "None") { Value = reader.ReadByte(); } else { Value = reader.ReadFString(); } }
protected internal override void DeserializeProperty(UnrealBinaryReader reader) { if (_structName == null || !UnrealTypes.HasPropertyName(_structName)) { Value = reader.ReadProperties(); } else { UProperty property = UnrealTypes.GetPropertyByName(_structName); property.Deserialize(reader); Value = property; } }
protected internal virtual void DeserializeTypeInfo(UnrealBinaryReader reader) { Size = reader.ReadInt32(); ArrayIndex = reader.ReadInt32(); PreDeserializeProperty(reader); HasPropertyGuid = reader.ReadBoolean(); if (HasPropertyGuid) { Guid = reader.ReadGuid(); } }
protected internal override void DeserializeProperty(UnrealBinaryReader reader) { List <UProperty> items = new List <UProperty>(); int count = reader.ReadInt32(); string innerTypeName = null; if (_innerType == "StructProperty") { string settingName = reader.ReadFString(); string typeName = reader.ReadFString(); UProperty property = UnrealTypes.GetPropertyByName(_innerType); property.DeserializeTypeInfo(reader); innerTypeName = property.TypeName; if (property is FStructProperty structProperty) { if (UnrealTypes.HasPropertyName(structProperty._structName)) { innerTypeName = structProperty._structName; } } } for (int i = 0; i < count; i++) { UProperty arrayType = UnrealTypes.GetPropertyByName(innerTypeName ?? _innerType); arrayType.DeserializeProperty(reader); arrayType.ArrayIndex = i; items.Add(arrayType); } Value = items; }
protected internal override void DeserializeProperty(UnrealBinaryReader reader) { List <UProperty> items = new List <UProperty>(); NumKeysToRemove = reader.ReadInt32(); int count = reader.ReadInt32(); for (int i = 0; i < NumKeysToRemove; i++) { UProperty property = UnrealTypes.GetPropertyByName(_innerType); property.DeserializeProperty(reader); } for (int i = 0; i < count; i++) { UProperty property = UnrealTypes.GetPropertyByName(_innerType); property.DeserializeProperty(reader); items.Add(property); } Value = items; }
protected internal override void DeserializeProperty(UnrealBinaryReader reader) { base.DeserializeProperty(reader); }
protected override void PreDeserializeProperty(UnrealBinaryReader reader) { }
public override void Deserialize(UnrealBinaryReader reader) { DeserializeProperty(reader); }
protected override void PreDeserializeProperty(UnrealBinaryReader reader) { _innerType = reader.ReadFString(); }
protected internal override void DeserializeProperty(UnrealBinaryReader reader) { Value = new DateTime(reader.ReadInt64()); }
protected override void PreDeserializeProperty(UnrealBinaryReader reader) { _structName = reader.ReadFString(); _structGuid = reader.ReadGuid(); }
protected internal override void DeserializeProperty(UnrealBinaryReader reader) { Value = reader.ReadSingle(); }
protected override void PreDeserializeProperty(UnrealBinaryReader reader) { Value = reader.ReadBoolean(); }
protected override void PreDeserializeProperty(UnrealBinaryReader reader) { EnumName = reader.ReadFString(); }
protected internal virtual void DeserializeProperty(UnrealBinaryReader reader) { Value = reader.ReadBytes(Size); }
protected abstract void PreDeserializeProperty(UnrealBinaryReader reader);
public virtual void Deserialize(UnrealBinaryReader reader) { DeserializeTypeInfo(reader); DeserializeProperty(reader); }