public void Dispose() { Marshal.FreeHGlobal(NativePointer->Code); MemUtil.Free((IntPtr)NativePointer); NativePointer = null; GC.SuppressFinalize(this); }
public ShaderModuleCreateInfo() { NativePointer = (Unmanaged.ShaderModuleCreateInfo *)MemUtil.Alloc(typeof(Unmanaged.ShaderModuleCreateInfo)); NativePointer->SType = StructureType.ShaderModuleCreateInfo; }