bool CheckAttractionCount(UnlockCondition condition) { UnlockConditionValue value = condition.unlockConditionValue; return(userInventory.HasEnoughAttractionOfGUID(value.guidData.guid, value.guidCount)); }
bool CheckFameLevel(UnlockCondition condition) { UnlockConditionValue value = condition.unlockConditionValue; return(userInventory.HasMinFameLevel(value.fameLevel)); }
bool CheckCurrency(UnlockCondition condition) { UnlockConditionValue value = condition.unlockConditionValue; return(userInventory.HasEnoughCurrency(value.currencyAmount)); }