public void DeleteUniverse_Unused_DeletesSuccessfully() { var initialCount = UniverseHandler.GetUniverses().Count; UniverseHandler.DeleteUniverse(_lastUniverseId); var newCount = UniverseHandler.GetUniverses().Count; Assert.AreEqual(initialCount - 1, newCount); }
public void GetUniverses_ReturnsItems() { var universes = UniverseHandler.GetUniverses(); Assert.AreNotEqual(0, universes.Count); }