public void DeleteUniverse_Unused_DeletesSuccessfully()
        {
            var initialCount = UniverseHandler.GetUniverses().Count;

            UniverseHandler.DeleteUniverse(_lastUniverseId);
            var newCount = UniverseHandler.GetUniverses().Count;

            Assert.AreEqual(initialCount - 1, newCount);
        }
        public void GetUniverses_ReturnsItems()
        {
            var universes = UniverseHandler.GetUniverses();

            Assert.AreNotEqual(0, universes.Count);
        }