示例#1
0
    /// <summary>
    /// 保存本地存储数据
    /// </summary>
    public static void SaveLocalSaveData()
    {
        string path    = UniversalTool.GetSaveFilePath("LocalSaveData.json");
        string jsonStr = JsonMapper.ToJson(StaticData.playerInfoData.CurLocalSaveData);

        UniversalTool.SaveJson(path, jsonStr);
    }
示例#2
0
    /// <summary>
    /// 保存地鼠信息到json
    /// </summary>
    public void SaveMouseInfo()
    {
        if (isUser)
        {
            mouseGenerateInfo.IsActiveMouse = isActive;
        }
        string path    = UniversalTool.GetSaveFilePath("MonarMouse.json");
        string jsonStr = JsonMapper.ToJson(mouseGenerateInfo);

        UniversalTool.SaveJson(path, jsonStr);
    }
示例#3
0
    /// <summary>
    /// 私聊信息存储
    /// </summary>
    /// <param name="fileName"></param>
    public static void PrivateChatSaveFile()
    {
        //需要保存的文件名称
        string path = UniversalTool.GetSaveFilePath("PrivateChatMessages.json");

        string jisonSre = JsonMapper.ToJson(_privateChannelMessages);

        UniversalTool.SaveJson(path, jisonSre);

        Debug.Log("接收消息就存储 存储地址:" + path);
    }