示例#1
0
    public static void Create(string prefabName, Vector3 position, string text)
    {
        if (popupCache == null)
        {
            popupCache = new Dictionary <string, GameObject>();
        }

        if (!popupCache.ContainsKey(prefabName))
        {
            Object obj = Resources.Load(prefabName);
            if (obj != null)
            {
                popupCache.Add(prefabName, (GameObject)obj);
            }
            else
            {
                Debug.LogError("Não foi possivel achar o prefab correspondente ao TextPopup: " + prefabName);
            }
        }

        GameObject newPopup = UniversalObjectPooling.PooledInstantiate(popupCache[prefabName], position, Quaternion.identity);
        Text       newText  = newPopup.transform.GetChild(0).GetComponent <Text>();

        newText.text = text;
    }
 // Use this for initialization
 void OnEnable()
 {
     // print("START");
     UniversalObjectPooling.DesativateObjectAfterSeconds(gameObject, seconds);
     if (fadeOut != 0f)
     {
         var sr = GetComponent <SpriteRenderer>();
         if (sr != null)
         {
             sr.StopFades();
             sr.color = Color.white;
             this.StopAllCoroutines();
             this.DelayedCall(() => sr.FadeOut(fadeOut), seconds - fadeOut);
         }
     }
 }
示例#3
0
    // Use this for initialization
    void Start()
    {
        log           = _log;
        instance      = this;
        pooledObjects = new Dictionary <GameObject, PoolData>();
        desactivateObjectsSchedule = new Dictionary <GameObject, float>();

        for (int i = 0; i < ToPool.Length; i++)
        {
            List <GameObject> objs = new List <GameObject>();

            for (int ib = 0; ib < ToPool[i].Quantity; ib++)
            {
                var obj = (GameObject)Instantiate(ToPool[i].Prefab, Vector3.left * 100f, Quaternion.identity);
                obj.name = ToPool[i].Prefab.name + " pool " + ib;
                obj.SetActive(false);
                objs.Add(obj);
            }
            pooledObjects.Add(ToPool[i].Prefab, new PoolData(objs.ToArray()));
        }
    }
示例#4
0
    public static void Create(GameObject prefab, Vector3 position, string text)
    {
        GameObject newPopup = UniversalObjectPooling.PooledInstantiate(prefab, position, Quaternion.identity);

        newPopup.GetComponentInChildren <Text>().text = text;
    }