/// <summary> /// Load game image from url. This should also be a clickable link to its url (non-image) /// </summary> IEnumerator LoadImageFromURL(string url, int index) { string fullURL = "https://www.vgchartz.com" + url; UnityWebRequest link = UnityWebRequestTexture.GetTexture(fullURL); yield return(link.SendWebRequest()); if (link.isNetworkError || link.isHttpError) { images[index].texture = defaultGame.texture; Debug.LogError(link.error); } else { images[index].texture = ((DownloadHandlerTexture)link.downloadHandler).texture; } link.Dispose(); }
/// <summary> /// 请求图片 /// </summary> /// <param name="url">图片地址,like 'http://www.my-server.com/image.png '</param> /// <param name="actionResult">请求发起后处理回调结果的委托,处理请求结果的图片</param> /// <param name="actionProgress"></param> /// <returns></returns> public IEnumerator IE_GetTexture(string url, Action <Texture2D> actionResult) { using (uwr = UnityWebRequestTexture.GetTexture(url)) { foreach (var header in headerPairs) { uwr.SetRequestHeader(header.Key, header.Value); } yield return(uwr.SendWebRequest()); if (uwr.result == UnityWebRequest.Result.Success) { actionResult?.Invoke(DownloadHandlerTexture.GetContent(uwr)); } else { Debug.LogError($"[Error:Texture2D] {uwr.error}"); } } }
protected IEnumerator DownloadThumbnail(string thumbnailURI, RawImage graphic) { UnityWebRequest www = UnityWebRequestTexture.GetTexture(thumbnailURI); yield return(www.SendWebRequest()); while (!www.isDone) { yield return(0); } if (www.error == null) { Texture2D texture = ((DownloadHandlerTexture)www.downloadHandler).texture; graphic.texture = texture; } www.downloadHandler.Dispose(); www.Dispose(); }
public static IEnumerator GetTextureImage(string uri, OnTextureSuccess callback) { using (UnityWebRequest webRequest = UnityWebRequestTexture.GetTexture(uri)) { yield return(webRequest.SendWebRequest()); if (webRequest.error != null || webRequest.isNetworkError) { Debug.LogError(uri + ": Error: " + webRequest.error); } else { Debug.Log("Got image successfully"); Texture2D myTexture = ((DownloadHandlerTexture)webRequest.downloadHandler).texture; Debug.Log(myTexture); Debug.Log(webRequest.downloadHandler.data[3550]); callback(myTexture, webRequest.downloadHandler.data); } } }
/// <summary> /// Called as a Coroutine and queries the url. Expects an image as the query-result /// When the image is downloaded, it is returned to the specified callback method /// </summary> /// <param name="url">The url to query</param> /// <param name="callback">The callback method which receives the downloaded image</param> /// <returns></returns> IEnumerator GetWWWTexture(string url, System.Action <UnityWebRequest, Texture> callback) { UnityWebRequest req = UnityWebRequestTexture.GetTexture(url); AddHeadersToRequest(req); yield return(req.Send()); if (callback != null) { if (req.responseCode == 200) { callback(req, DownloadHandlerTexture.GetContent(req)); } else { callback(req, null); } } }
public IEnumerator LoadImage(string uri) { // Request and wait for the desired page. UnityWebRequest webRequest = UnityWebRequestTexture.GetTexture(uri); var asyncOperation = webRequest.SendWebRequest(); //Check progress of request while (!webRequest.isDone) { progress = asyncOperation.progress; yield return(null); } progress = 1f; //Create texture from web image and assign it to RawImage on the label thumbnail var texture = DownloadHandlerTexture.GetContent(webRequest); gameObject.GetComponent <RawImage>().texture = texture; }
IEnumerator GetTexture() { UnityWebRequest www = UnityWebRequestTexture.GetTexture("https://www.pngkit.com/png/full/4-43325_transparent-gavel-png-hammer-png.png"); yield return(www.SendWebRequest()); if (www.isNetworkError || www.isHttpError) { Debug.Log(www.error); Debug.Log("WWW Error !!!"); } else { Debug.Log("WWW Success !!!"); Texture2D myTexture = ((DownloadHandlerTexture)www.downloadHandler).texture; SpriteRenderer srRend = gameObject.GetComponent <SpriteRenderer> (); srRend.sprite = Sprite.Create(myTexture, srRend.sprite.rect, new Vector2(0, 0), 100); } }
private IEnumerator Download() { state = State.LOADING; stateChanged = true; UnityWebRequest www = UnityWebRequestTexture.GetTexture(url); yield return(www.SendWebRequest()); if (www.isNetworkError || www.isHttpError) { state = State.ERROR; stateChanged = true; yield break; } state = State.READY; stateChanged = true; Texture2D texture = ((DownloadHandlerTexture)www.downloadHandler).texture; sprite = Sprite.Create(texture, new Rect(0f, 0f, texture.width, texture.height), new Vector2(0f, 0f)); }
private IEnumerator LoadImage(string url) { using (UnityWebRequest www = UnityWebRequestTexture.GetTexture(url)) { yield return(www.SendWebRequest()); if (www.isNetworkError || www.isHttpError) { Debug.Log(www.error); } else { var tex = DownloadHandlerTexture.GetContent(www); Sprite shapeSprite = Sprite.Create((Texture2D)tex, new Rect(0f, 0f, tex.width, tex.height), new Vector2(0.5f, 0.5f), 100f); _shapeImage.sprite = shapeSprite; Destroy(_loadingSpinner.gameObject); } } }
public IEnumerator GetAlbumArt(string filepath) { UnityWebRequest request = UnityWebRequestTexture.GetTexture(filepath); yield return(request.SendWebRequest()); if (request.isNetworkError || request.isHttpError) { UnityEngine.Debug.Log(request.error); } else { Texture2D tex = ((DownloadHandlerTexture)request.downloadHandler).texture; Sprite sprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new Vector2(tex.width / 2, tex.height / 2)); AlbumArtImg.GetComponent <Image>().overrideSprite = sprite; AlbumArtImg.GetComponent <Image>().color = new Color32(255, 255, 255, 255); artText.text = ""; } yield break; }
IEnumerator Start() { Debug.Log("Start"); yield return(new WaitForSeconds(2)); Debug.Log("BeginDownload"); var www = UnityWebRequestTexture.GetTexture("https://static.pexels.com/photos/236047/pexels-photo-236047.jpeg"); yield return(www.SendWebRequest()); Debug.Log("EndDownload"); Profiler.BeginSample("Texture"); //tex = new Texture2D(2, 2); var texture = DownloadHandlerTexture.GetContent(www); //www.LoadImageIntoTexture(tex); Profiler.EndSample(); }
IEnumerator GetImage() { string path = root + "?id=" + index + "&side=" + side; Debug.Log("Getting image side " + side + " path = " + path); UnityWebRequest www = UnityWebRequestTexture.GetTexture(path); yield return(www.SendWebRequest()); if (www.isNetworkError || www.isHttpError) { Debug.Log(www.error); } else { Texture myTexture = ((DownloadHandlerTexture)www.downloadHandler).texture; display.sprite = Sprite.Create((Texture2D)myTexture, new Rect(0, 0, 512, 512), new Vector2()); } }
private UnityWebRequest Request(DownloadFileType fileType, string url) { switch (fileType) { case DownloadFileType.Image: return(UnityWebRequestTexture.GetTexture(url)); case DownloadFileType.Audio: #if UNITY_EDITOR && UNITY_STANDALONE return(UnityWebRequest.Get(url)); #else return(UnityWebRequestMultimedia.GetAudioClip(url, DetectAudioType(url))); #endif case DownloadFileType.Bundle: return(UnityWebRequestAssetBundle.GetAssetBundle(url)); default: return(UnityWebRequest.Get(url)); } }
private IEnumerator LoadSpriteAsync(string imagePath, Action <Sprite, bool> callback) { var www = UnityWebRequestTexture.GetTexture(GetImageUri(imagePath)); yield return(www.SendWebRequest()); if (www.isNetworkError || www.isHttpError) { Debug.Log(www.error); callback?.Invoke(null, false); } else { Debug.Log("Image succesfully loaded"); var t = ((DownloadHandlerTexture)www.downloadHandler).texture; var sprite = Sprite.Create(t, new Rect(0, 0, t.width, t.height), new Vector2(0, 0)); RegisterSprite(imagePath, sprite); callback?.Invoke(sprite, true); } }
private IEnumerator LoadAvatar(string id, string avatarID) { UnityWebRequest avatarURL = UnityWebRequestTexture.GetTexture($"https://cdn.discordapp.com/avatars/{id}/{avatarID}.png"); yield return(avatarURL.SendWebRequest()); avatar = ((DownloadHandlerTexture)avatarURL.downloadHandler).texture; if (avatar == null || avatar.height < 128) { UnityWebRequest standardAvatarURL = UnityWebRequestTexture.GetTexture("https://discordapp.com/assets/6debd47ed13483642cf09e832ed0bc1b.png"); yield return(standardAvatarURL.SendWebRequest()); avatar = ((DownloadHandlerTexture)standardAvatarURL.downloadHandler).texture; } TextureScaler.Scale(avatar, 64, 64); yield return(null); }
private IEnumerator DownloadImage(string url, Action <Texture2D> callback) { using (UnityWebRequest request = UnityWebRequestTexture.GetTexture(url)) { yield return(request.Send()); if (request.isNetworkError) { Debug.LogError("netowrk problem: " + request.error); } else if (request.responseCode != (long)System.Net.HttpStatusCode.OK) { Debug.LogError("response error: " + request.responseCode); } else { callback(DownloadHandlerTexture.GetContent(request)); } } }
public async UniTask <Texture> LoadTextureAsync(string url) { Debug.Log($"<color=yellow>Load start : {url}</color>"); var request = UnityWebRequestTexture.GetTexture($"{url}"); await request.SendWebRequest(); if (request.isNetworkError || request.isHttpError) { Debug.LogError(request.error); return(null); } else { Texture tex = DownloadHandlerTexture.GetContent(request); tex.name = Path.GetFileNameWithoutExtension(url); return(tex); } }
internal static void LoadTexture( string accessToken, string hash, Action <Texture2D> success = null, Action <ErrorMessage> error = null) { var url = string.Format(FILE_LOAD_URL, hash); var request = UnityWebRequestTexture.GetTexture(url); request.SetAccessToken(accessToken); void Success() { var texture = DownloadHandlerTexture.GetContent(request); success?.Invoke(texture); } request.Request(Success, error); }
private IEnumerator DownloadImage(string imageUrl, bool isHeader) { UnityWebRequest request = UnityWebRequestTexture.GetTexture(imageUrl); var image = isHeader ? headerImage : posterImage; yield return(request.SendWebRequest()); if (request.isNetworkError || request.isHttpError) { Debug.Log(request.error); } else { var texture = ((DownloadHandlerTexture)request.downloadHandler).texture; image.sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), image.rectTransform.pivot, image.pixelsPerUnit); image.gameObject.SetActive(true); } }
/// <summary> /// Load the image from path/url in runtime. /// </summary> /// <param name="url"> Url to the target image file. </param> /// <param name="callback"> Callback after the image is loaded. </param> /// <returns> Coroutine status. </returns> public static IEnumerator LoadImage(string url, ImageLoaded callback) { #if UNITY_2018_1_OR_NEWER UnityWebRequest request = UnityWebRequestTexture.GetTexture(url); yield return(request.SendWebRequest()); Texture2D tex = ((DownloadHandlerTexture)request.downloadHandler).texture; #else WWW request = new WWW(url); yield return(request); Texture2D tex = new Texture2D(4, 4, TextureFormat.DXT1, false); request.LoadImageIntoTexture(tex); #endif if (callback != null) { callback.Invoke(tex); } }
private IEnumerator UpdateImageFromStream(string url) { using (UnityWebRequest uwr = UnityWebRequestTexture.GetTexture(url)) { yield return(uwr.SendWebRequest()); Debug.Log("Let's go"); if (uwr.isNetworkError || uwr.isHttpError) { Debug.Log(uwr.error); } else { // Get downloaded asset bundle _mesh.material.mainTexture = DownloadHandlerTexture.GetContent(uwr); Debug.Log("DONE"); } } }
IEnumerator DisplayWatsonImage() { UnityWebRequest www = UnityWebRequestTexture.GetTexture(imageURL); yield return(www.SendWebRequest()); if (www.isNetworkError || www.isHttpError) { Debug.Log(www.error); } else { watsonMediaViewer.texture = ((DownloadHandlerTexture)www.downloadHandler).texture; } if (imageWatsonDisplayed == false) { watsonMediaViewer.GetComponent <Animator>().Play("FadeToOne"); imageWatsonDisplayed = true; } }
/// <summary> /// Downloads texture (player icon) from URL /// </summary> public IEnumerator LoadImage(Players player, Action <Players, Texture2D> OnCompleteCallback) { UnityWebRequest www = UnityWebRequestTexture.GetTexture(player.Icon); yield return(www.SendWebRequest()); if (www.isNetworkError || www.isHttpError) { Debug.Log("Load Image: " + www.error); } else { Texture2D texture = new Texture2D(1, 1); texture = ((DownloadHandlerTexture)www.downloadHandler).texture; if (OnCompleteCallback != null) { OnCompleteCallback(player, texture); } } }
private IEnumerator GetTexture(string uri, float startTime) { var www = UnityWebRequestTexture.GetTexture(uri); yield return(www.SendWebRequest()); if (www.isNetworkError || www.isHttpError) { Debug.Log(www.error); } else { var myTexture = ((DownloadHandlerTexture)www.downloadHandler).texture; image.sprite = Sprite.Create(myTexture, new Rect(0.0f, 0.0f, myTexture.width, myTexture.height), new Vector2(0.5f, 0.5f), 100.0f); } ChangeMessageColor(Color.green); displayText.text = "Finished Processing in " + (Time.time - startTime) + " seconds"; }
private IEnumerator RetrieveImage() { using (UnityWebRequest uwr = UnityWebRequestTexture.GetTexture(url, false)) { yield return(uwr.SendWebRequest()); yield return(uwr.isDone); if (uwr.isNetworkError || uwr.isHttpError) { Debug.LogErrorFormat("Unable to load image from {0} for reason {1}", url, uwr.error); } else { imageDisplay.texture = DownloadHandlerTexture.GetContent(uwr); SwitchIndicator(false); imageDisplay.SizeToParent(); } } }
private IEnumerator LoadImage(string path, MeshRenderer output) { var url = "file://" + path; var unityWebRequestTexture = UnityWebRequestTexture.GetTexture(url); yield return(unityWebRequestTexture.SendWebRequest()); var texture = ((DownloadHandlerTexture)unityWebRequestTexture.downloadHandler).texture; if (texture == null) { Debug.LogError("Failed to load texture url:" + url); } output.material.mainTexture = texture; var mySprite = Sprite.Create(texture, new Rect(0.0f, 0.0f, texture.width, texture.height), new Vector2(0.5f, 0.5f), 100.0f); imageCube.transform.rotation = Quaternion.Euler(0, 0, 180); photoButton.gameObject.GetComponent <Image>().sprite = mySprite; }
private IEnumerator LoadImage(string url) { using (UnityWebRequest www = UnityWebRequestTexture.GetTexture(url)) { www.SendWebRequest(); while (!www.isDone) { yield return(null); } if (!www.isNetworkError) { _camera = null; Texture2D texture = DownloadHandlerTexture.GetContent(www); Canvas.ForceUpdateCanvases(); yield return(0); _image.gameObject.SetActive(true); SetImageTexture(texture); } } }
IEnumerator LoadTexture() { var filePath = "file://" + Path.Combine(Application.persistentDataPath, newFilename); Debug.Log("filePath = " + filePath); UnityWebRequest uwr = UnityWebRequestTexture.GetTexture(filePath); yield return(uwr.SendWebRequest()); if (uwr.isNetworkError || uwr.isHttpError) { Debug.Log(uwr.error); } else { Texture texture = ((DownloadHandlerTexture)uwr.downloadHandler).texture; photoRawImage.texture = texture; Debug.Log("Texture should load now."); } }
IEnumerator TextureLoader() { //create post web request UnityWebRequest webRequest = UnityWebRequestTexture.GetTexture(mData.avatar); //calling and wait for response yield return(webRequest.SendWebRequest()); //check for if any error occurred if (webRequest.isNetworkError || webRequest.isHttpError) { Debug.LogError(webRequest.error); } else { Texture myTexture = ((DownloadHandlerTexture)webRequest.downloadHandler).texture; profilePic.texture = myTexture; profilePic.color = Color.white; } }
private static IEnumerator RequestTexture(int index, string url, Action <int, Texture2D> callback = null) { using (UnityWebRequest request = UnityWebRequestTexture.GetTexture(url)) { yield return(request.SendWebRequest()); if (request.isNetworkError || request.isHttpError) { Debug.Log(request.error); } else { Texture2D texture = DownloadHandlerTexture.GetContent(request); if (texture != null) { callback?.Invoke(index, texture); } } } }